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<blockquote data-quote="tetrasodium" data-source="post: 8172585" data-attributes="member: 93670"><p>The strategic elements are what everything supporting flanking allowed like the front line types being able to make ignoring them to flatten the squishies a process that was either slow or painful giving the squishies in back a chance to react or better odds if something already wacked a bit starts pounding on them that if that something was at full health. strategy in a cooperative/team game like d&d involves more than just bob the fighter's pc and the one monster he's focused on unless the version is 5e where swinging around bob is neither painful or slow.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8172585, member: 93670"] The strategic elements are what everything supporting flanking allowed like the front line types being able to make ignoring them to flatten the squishies a process that was either slow or painful giving the squishies in back a chance to react or better odds if something already wacked a bit starts pounding on them that if that something was at full health. strategy in a cooperative/team game like d&d involves more than just bob the fighter's pc and the one monster he's focused on unless the version is 5e where swinging around bob is neither painful or slow. [/QUOTE]
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