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<blockquote data-quote="Rockyroad" data-source="post: 8172836" data-attributes="member: 7028097"><p>Not necessarily, if flanking is done right. And that's what I've been trying to garner from the debate here. Designing encounters using smart terrain and obstacles and using flanking to add tactical challenge are not mutually exclusive. You can have your cake and eat it too.</p><p></p><p>So I still like my original idea with a few modifications. So the attackers from the sides when a target is engaged with another attacker in melee get +2 to attack (does not use the advantage mechanic so it doesn't step on other class abilities) and from behind the attacker gets +4 (not +5 as before). In addition, I would implement another house rule that says that movement within an enemy's threat range is treated as difficult terrain (so as to make getting into rear and flank positions not so trivial).</p><p></p><p>Edit: Just thought of another thing. If the space is in more than 1 enemies' threatened area, you must stop when entering that space first. Then you can move on your next turn as difficult terrain.</p></blockquote><p></p>
[QUOTE="Rockyroad, post: 8172836, member: 7028097"] Not necessarily, if flanking is done right. And that's what I've been trying to garner from the debate here. Designing encounters using smart terrain and obstacles and using flanking to add tactical challenge are not mutually exclusive. You can have your cake and eat it too. So I still like my original idea with a few modifications. So the attackers from the sides when a target is engaged with another attacker in melee get +2 to attack (does not use the advantage mechanic so it doesn't step on other class abilities) and from behind the attacker gets +4 (not +5 as before). In addition, I would implement another house rule that says that movement within an enemy's threat range is treated as difficult terrain (so as to make getting into rear and flank positions not so trivial). Edit: Just thought of another thing. If the space is in more than 1 enemies' threatened area, you must stop when entering that space first. Then you can move on your next turn as difficult terrain. [/QUOTE]
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