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<blockquote data-quote="Guest 6801328" data-source="post: 8172992"><p>I think you're exaggerating the "problem", though. Or, maybe just failing to recognize that the magnitude of the problem is subjective. As I and others at the table have described, the rule works just fine for us. The bonus doesn't seem to become an iWin button in practice, and the diminishment of class/subclass abilities isn't a problem. Sure, I get that the design could be more elegant, but the game still works fine.</p><p></p><p>Likewise, my dislike of variable + bonuses is also subjective. I happen to like the elegance of rolling two dice and picking the higher (or lower) without having to do any arithmetic. (Also, I play with one person who <em>really</em> struggles with figuring out their action each turn, and seems to have to look at their character sheet with every single attack to remember what bonus to add, even though it doesn't change. Give that person <em>bless</em>, or <em>bardic inspiration</em>, and the problem gets worse. On the other hand, rolling with advantage doesn't seem to impose any cognitive overhead.)</p><p></p><p>So, yeah, I agree with the gist of the critiques and think the discussion is worthwhile, but I think the magnitude of the criticism is a little overblown.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8172992"] I think you're exaggerating the "problem", though. Or, maybe just failing to recognize that the magnitude of the problem is subjective. As I and others at the table have described, the rule works just fine for us. The bonus doesn't seem to become an iWin button in practice, and the diminishment of class/subclass abilities isn't a problem. Sure, I get that the design could be more elegant, but the game still works fine. Likewise, my dislike of variable + bonuses is also subjective. I happen to like the elegance of rolling two dice and picking the higher (or lower) without having to do any arithmetic. (Also, I play with one person who [I]really[/I] struggles with figuring out their action each turn, and seems to have to look at their character sheet with every single attack to remember what bonus to add, even though it doesn't change. Give that person [I]bless[/I], or [I]bardic inspiration[/I], and the problem gets worse. On the other hand, rolling with advantage doesn't seem to impose any cognitive overhead.) So, yeah, I agree with the gist of the critiques and think the discussion is worthwhile, but I think the magnitude of the criticism is a little overblown. [/QUOTE]
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