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<blockquote data-quote="tetrasodium" data-source="post: 8173097" data-attributes="member: 93670"><p>Even without things like +1 or +2 weapon/wand/armor, 5e has a bunch of things that are +N as part of a well designed subsystem as already noted by others . It's ok that you like advantage & that it works well in your game but that doesn't mean that everything else is difficult to the point it should be verboten or that a well designed set of flanking rules from the start couldn't include a one sentence footnote that strips it down to the dmg251 flanking rule by saying <em>"you can choose to ignore the opportunity attacks for all but moving out of reach without disengaging & roll the d20 with advantage instead of +N"</em> but the same is not true the other way around because so many individual parts proven to work well with known results are missing with what looks like a rushed attempt to design against & the creatures themselves don't ever assume the presence of magic items feats <em>or </em>any flanking bonus let alone the effective +4 to +5 of advantage. I'm playing in a friend's game as a favor for now and the friend's kid who always plays a melee fighter loves that dmg251 rule as is no matter how sick everyone but the kid & his dad is with it because he only sees the benefits & gets to be extra awesome compared to everyone not playing a melee character... but that doesn't mean the friend saying "I don't want to have a bunch of house rules or make a bunch of monster changes " when players bring it up" doesn't mean it's not an even bigger problem with everything else after including the strict RAW of everything else along with the adventure he's running isn't suffering as a result of this poorly designed rule.</p><p></p><p></p><p>If we had a complete mechanic that used advantage & a system with creature ACs & such calculated around the assumption of things like flanking advantage it wouldn't be a problem &t would strengthen your case for advantage more than saying "you're exaggerating" but instead we have the poorly balanced afterthought that5e has. Advantage on flanking in a system not assuming it in creature ACs with no cost doesn't need to be "an iWin button" to cause a lot of blatantly obvious & completely foreseeable problems that should never have allowed it to be printed as is in a system tuned to no magic items no feats.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8173097, member: 93670"] Even without things like +1 or +2 weapon/wand/armor, 5e has a bunch of things that are +N as part of a well designed subsystem as already noted by others . It's ok that you like advantage & that it works well in your game but that doesn't mean that everything else is difficult to the point it should be verboten or that a well designed set of flanking rules from the start couldn't include a one sentence footnote that strips it down to the dmg251 flanking rule by saying [I]"you can choose to ignore the opportunity attacks for all but moving out of reach without disengaging & roll the d20 with advantage instead of +N"[/I] but the same is not true the other way around because so many individual parts proven to work well with known results are missing with what looks like a rushed attempt to design against & the creatures themselves don't ever assume the presence of magic items feats [I]or [/I]any flanking bonus let alone the effective +4 to +5 of advantage. I'm playing in a friend's game as a favor for now and the friend's kid who always plays a melee fighter loves that dmg251 rule as is no matter how sick everyone but the kid & his dad is with it because he only sees the benefits & gets to be extra awesome compared to everyone not playing a melee character... but that doesn't mean the friend saying "I don't want to have a bunch of house rules or make a bunch of monster changes " when players bring it up" doesn't mean it's not an even bigger problem with everything else after including the strict RAW of everything else along with the adventure he's running isn't suffering as a result of this poorly designed rule. If we had a complete mechanic that used advantage & a system with creature ACs & such calculated around the assumption of things like flanking advantage it wouldn't be a problem &t would strengthen your case for advantage more than saying "you're exaggerating" but instead we have the poorly balanced afterthought that5e has. Advantage on flanking in a system not assuming it in creature ACs with no cost doesn't need to be "an iWin button" to cause a lot of blatantly obvious & completely foreseeable problems that should never have allowed it to be printed as is in a system tuned to no magic items no feats. [/QUOTE]
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