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flat footed gods?
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<blockquote data-quote="Arrowhawk" data-source="post: 5749927" data-attributes="member: 6679551"><p>Ignoring your inflammatory tone, If "you can't move to avoid a blow" then you are effectively have a dex of 0 because wait for it.... wait for it....</p><p></p><p>"....you can't <strong>move </strong>to avoid a blow."</p><p></p><p>Having a Dex of zero doesn't mean your eyes don't blink or you stop breathing. But it means "you can't move to avoid a blow." You know what else can't move to avoid a blow? My chair, my microwave, a telephone pole, etc. All these things have an effective Dex of 0. Guess what. I didn't write the rules. That's why the rule, as written, is ridiculous. </p><p></p><p></p><p> Prove it? Your opinion on the matter proves nothing. Prove the game is less "balanced" by showing me stats which support your claim. Back it up with objective facts taken from hundreds of samples which prove "balance" one way or the other.</p><p></p><p> Which would suggest the rules as written are completely ridiculous and are, to use your own words, "less balanced" with regards to Dex based characters. </p><p></p><p> Prove to me that in any given campaign, they are negated with equal frequency. </p><p></p><p> Uh, by what logic? If you apply a flat penalty, you're still better off wearing armor than not wearing armor. But guess what...you've been caught flat footed. That means you should be easier to hit, no matter who you are because even someone with no dex "bonus" is considered to be able to avoid a blow better than someone who is immobile. </p><p></p><p> You mitigate a touch attack by getting more Dex. Which means you make a decision when you build your character and you live with the consequences. In addition, you're also ignoring the larger context. This discussion really only applies to melee combat classes, since they are the ones wearing the armor and relying on AC to avoid damage. Given that context, high Dex builds, are generally low Strength builds. Low Dex builds, are usually high Strength builds (again, in the context of fighting classes) Strength based builds enjoy a tremendous combat advantage over Dex builds. I am not aware of a feat in 3.5 which allows you to turn your Dex modifier to a damage modifier. Int, Cha, maybe even Wis? Yeah, but Dex? haven't seen it. So Dex builds are taking longer to kill stuff and exposing themselves to more damage. So you've got a long way to go to prove that the current system isn't incredibly unfair to Dex-based characters.</p><p></p><p>EDIT:</p><p>And just to make sure you're not confused, when i say flat penalty, I mean like something between -1 to -4. I'm not suggesting everyone get pushed to a Dex of 0. That would be stupid, imo.</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5749927, member: 6679551"] Ignoring your inflammatory tone, If "you can't move to avoid a blow" then you are effectively have a dex of 0 because wait for it.... wait for it.... "....you can't [B]move [/B]to avoid a blow." Having a Dex of zero doesn't mean your eyes don't blink or you stop breathing. But it means "you can't move to avoid a blow." You know what else can't move to avoid a blow? My chair, my microwave, a telephone pole, etc. All these things have an effective Dex of 0. Guess what. I didn't write the rules. That's why the rule, as written, is ridiculous. Prove it? Your opinion on the matter proves nothing. Prove the game is less "balanced" by showing me stats which support your claim. Back it up with objective facts taken from hundreds of samples which prove "balance" one way or the other. Which would suggest the rules as written are completely ridiculous and are, to use your own words, "less balanced" with regards to Dex based characters. Prove to me that in any given campaign, they are negated with equal frequency. Uh, by what logic? If you apply a flat penalty, you're still better off wearing armor than not wearing armor. But guess what...you've been caught flat footed. That means you should be easier to hit, no matter who you are because even someone with no dex "bonus" is considered to be able to avoid a blow better than someone who is immobile. You mitigate a touch attack by getting more Dex. Which means you make a decision when you build your character and you live with the consequences. In addition, you're also ignoring the larger context. This discussion really only applies to melee combat classes, since they are the ones wearing the armor and relying on AC to avoid damage. Given that context, high Dex builds, are generally low Strength builds. Low Dex builds, are usually high Strength builds (again, in the context of fighting classes) Strength based builds enjoy a tremendous combat advantage over Dex builds. I am not aware of a feat in 3.5 which allows you to turn your Dex modifier to a damage modifier. Int, Cha, maybe even Wis? Yeah, but Dex? haven't seen it. So Dex builds are taking longer to kill stuff and exposing themselves to more damage. So you've got a long way to go to prove that the current system isn't incredibly unfair to Dex-based characters. EDIT: And just to make sure you're not confused, when i say flat penalty, I mean like something between -1 to -4. I'm not suggesting everyone get pushed to a Dex of 0. That would be stupid, imo. [/QUOTE]
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