Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flat-footed, surprise and initative.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Friend of the Dork" data-source="post: 5736782" data-attributes="member: 91954"><p>I pretty much agree with your sentiment. Most people in RL would be able to catch the coin without difficulty, as long as they had a split second to react to the falling coin. This is something very different than the "fist against fist" reaction game, where one tries to hit and one to evade. In this case a simple opposed test of some sort is the best, and the loser might indeed be "flat-fisted" for a moment. </p><p></p><p>However when neither side is surprised, and two (or more) opposing characters wants to act at the same time (say, as soon as a door opens), it is not quite fair that one of them is almost defenseless just because of a lower initiative test. </p><p></p><p>A has a crossbow ready and wants to shoot someone passing through the door. B wants to run into the room as soon as a door opens. </p><p></p><p>DM asks for initiative, B wins. He rushes through the door, but this would trigger the ready action - but since initiative has not been rolled yet, B gets to move inside (move action) AND hit the enemy who stands there dumbfounded and looses dex+dodge to ac. Realistically, it takes alot less time and effort to just squeeze the trigger in reaction to the movement, or to the door opening. </p><p></p><p>In other systems ranged attacks are favored in this respect - they are usually quicker than move+melee, either because movement per round is more limited, takes place slower, or happens at a different time. </p><p></p><p>Example: In Call of Cthulhu action priority is melee, ranged, movement. Thus if an enemy is in melee he can strike you before you can shoot or move. But if he is not in reach, you can shoot before he can move, and then next round he can strike. </p><p></p><p>I'm not saying we should change the rules of Pathfinder this much, but allowing ready and delay actions outside of combat is not much of a stretch. </p><p></p><p>The remaining question is: How much does this affect the Rogue's sneak attack? </p><p>Well, a possible fix is to use the 4th ed D&D rule, which specifically allows the Rogue "combat advantage" against anyone who has not acted yet in the first round. This gives him much needed bonus to hit, and Sneak Attack, and could be justified with him just being that damned fast. </p><p></p><p>This would definitely be a house rule though.</p></blockquote><p></p>
[QUOTE="Friend of the Dork, post: 5736782, member: 91954"] I pretty much agree with your sentiment. Most people in RL would be able to catch the coin without difficulty, as long as they had a split second to react to the falling coin. This is something very different than the "fist against fist" reaction game, where one tries to hit and one to evade. In this case a simple opposed test of some sort is the best, and the loser might indeed be "flat-fisted" for a moment. However when neither side is surprised, and two (or more) opposing characters wants to act at the same time (say, as soon as a door opens), it is not quite fair that one of them is almost defenseless just because of a lower initiative test. A has a crossbow ready and wants to shoot someone passing through the door. B wants to run into the room as soon as a door opens. DM asks for initiative, B wins. He rushes through the door, but this would trigger the ready action - but since initiative has not been rolled yet, B gets to move inside (move action) AND hit the enemy who stands there dumbfounded and looses dex+dodge to ac. Realistically, it takes alot less time and effort to just squeeze the trigger in reaction to the movement, or to the door opening. In other systems ranged attacks are favored in this respect - they are usually quicker than move+melee, either because movement per round is more limited, takes place slower, or happens at a different time. Example: In Call of Cthulhu action priority is melee, ranged, movement. Thus if an enemy is in melee he can strike you before you can shoot or move. But if he is not in reach, you can shoot before he can move, and then next round he can strike. I'm not saying we should change the rules of Pathfinder this much, but allowing ready and delay actions outside of combat is not much of a stretch. The remaining question is: How much does this affect the Rogue's sneak attack? Well, a possible fix is to use the 4th ed D&D rule, which specifically allows the Rogue "combat advantage" against anyone who has not acted yet in the first round. This gives him much needed bonus to hit, and Sneak Attack, and could be justified with him just being that damned fast. This would definitely be a house rule though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flat-footed, surprise and initative.
Top