Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flat-footed, surprise and initative.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ComradeGnull" data-source="post: 5736810" data-attributes="member: 6685694"><p>Ok, I think I see- I think the talk of coins and doors had me confused. Let me try a different example to see if I understand you:</p><p></p><p>Mexican standoff between A and B. They are negotiating at the moment (not in combat, no initiative order established, etc.), but A has a crossbow trained on B with the intention that if B moves, goes for a weapon, etc., A shoots him.</p><p></p><p>In a valid interpretation of the RAW, when B decides to draw his weapon and charge A, you both roll initiative. No one is surprised. If A rolls a 4 and B rolls a 16, B can draw his sword, make his full move, and strike A before A pulls the trigger. A is flatfooted for the strike, and has no Dodge bonus to his AC.</p><p></p><p>This seems stupid, and is. </p><p></p><p>In this case, I would say: don't do that. Unless B is The Flash and A is Action Zombie, let A take his action, then roll initiative. Doing otherwise requires abandoning common sense. If both parties are contemplating an action that can be resolved in the same time frame (i.e., A has a gun trained on B and vice versa), then initiative makes sense.</p><p></p><p>I think there is probably some argument regarding when you start counting time in rounds relative to an impending conflict that can support this in the RAW, but it seems like a case where common sense makes a better rationale.</p><p></p><p>I'm not convinced that the flat-footed rule for combat that starts equitably ever made a lot of sense. Does it come into play anywhere other than Sneak Attack eligibility?</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5736810, member: 6685694"] Ok, I think I see- I think the talk of coins and doors had me confused. Let me try a different example to see if I understand you: Mexican standoff between A and B. They are negotiating at the moment (not in combat, no initiative order established, etc.), but A has a crossbow trained on B with the intention that if B moves, goes for a weapon, etc., A shoots him. In a valid interpretation of the RAW, when B decides to draw his weapon and charge A, you both roll initiative. No one is surprised. If A rolls a 4 and B rolls a 16, B can draw his sword, make his full move, and strike A before A pulls the trigger. A is flatfooted for the strike, and has no Dodge bonus to his AC. This seems stupid, and is. In this case, I would say: don't do that. Unless B is The Flash and A is Action Zombie, let A take his action, then roll initiative. Doing otherwise requires abandoning common sense. If both parties are contemplating an action that can be resolved in the same time frame (i.e., A has a gun trained on B and vice versa), then initiative makes sense. I think there is probably some argument regarding when you start counting time in rounds relative to an impending conflict that can support this in the RAW, but it seems like a case where common sense makes a better rationale. I'm not convinced that the flat-footed rule for combat that starts equitably ever made a lot of sense. Does it come into play anywhere other than Sneak Attack eligibility? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flat-footed, surprise and initative.
Top