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<blockquote data-quote="Empirate" data-source="post: 5523901" data-attributes="member: 78958"><p>The example given by the Man in the Funny Hat sounds to me like trouble has already started, but both sides give the other a chance to back off. Mechanically speaking, initiative has been rolled, but both parties have decided to delay on their first turn (or do anything but attack, anyway). That way, when one side decides to take an action other than delaying, nobody's flat-footed.</p><p></p><p>I have actually used initiative rolls for things other than combat in the past - and sometimes these situations devolved into actual combat after a moment. In these instances, flat-footedness didn't come up, because everybody had already acted.</p><p></p><p>E.g. an unsavory guy wants to hastily leave the tavern after overhearing the PCs' plot-relevant talk; one of the PCs had already spotted him and wants to step between him and the exit before he can get away. I call for initiative rolls to see whether he can block the NPC's path quickly enough, or whether he must run after him.</p><p></p><p>Initiative: PC wins, steps smartly into the NPC's way, and says "where you goin', eh?". Uses his turn to talk as a free action, and delays to see how the other will respond.</p><p></p><p>NPC quickly scans the room and replies "None of your business. Step aside, or I'll make you!" Draws a knife as a move action and makes an intimidate check to demoralize as a standard action.</p><p></p><p>Both have acted now, and even though combat has not actually been joined, neither of them is flat-footed.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5523901, member: 78958"] The example given by the Man in the Funny Hat sounds to me like trouble has already started, but both sides give the other a chance to back off. Mechanically speaking, initiative has been rolled, but both parties have decided to delay on their first turn (or do anything but attack, anyway). That way, when one side decides to take an action other than delaying, nobody's flat-footed. I have actually used initiative rolls for things other than combat in the past - and sometimes these situations devolved into actual combat after a moment. In these instances, flat-footedness didn't come up, because everybody had already acted. E.g. an unsavory guy wants to hastily leave the tavern after overhearing the PCs' plot-relevant talk; one of the PCs had already spotted him and wants to step between him and the exit before he can get away. I call for initiative rolls to see whether he can block the NPC's path quickly enough, or whether he must run after him. Initiative: PC wins, steps smartly into the NPC's way, and says "where you goin', eh?". Uses his turn to talk as a free action, and delays to see how the other will respond. NPC quickly scans the room and replies "None of your business. Step aside, or I'll make you!" Draws a knife as a move action and makes an intimidate check to demoralize as a standard action. Both have acted now, and even though combat has not actually been joined, neither of them is flat-footed. [/QUOTE]
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