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<blockquote data-quote="Jimlock" data-source="post: 5529084" data-attributes="member: 6674931"><p>I'm currently playing an 11th Lvl "roguish" character in a 3.5 game. The entire group is old school, having mostly played during the 2nd Edition years. (including me & the DM).</p><p>I started my character at 1st level and only came to realize the Flat-Footed rule at 3rd or 4th Lvl... don't remember exactly...</p><p>Point is, it changed everything for my character. Ever since we clarified the rule i often have the opportunity to make two attacks (with S.A.) before the enemy even moves (1-surprise round, 2-winning the initiative).</p><p>My DM had a hard time giving in to the RAW for he was used to the 2nd edition AD&D, as was I. But in the end he came to realize how it balanced out my character (yeah..the character was pretty weak considering the fact that there are psionists in the party!).</p><p>Anyway.. In the long term we came to realize how it not only helped my character, but the entire group as well. It now is much more important to the party to try and catch the enemy off guard. As in real life you try to take advantage of every given situation to strike first, to gain the advantage...</p><p>Otherwise, you just enter the room, you draw swords and wait for the dice to decide. Having the opportunity to act TWICE before the enemy, is a major advantage, and one worth thinking of how to obtain.</p><p>A real life surprise attack is much more lethal than one in the game. Having the opportunity to strike twice before the enemy acts, is far more close to reality for it might as well kill the enemy directly. So yes the rule is more realistic.</p><p>As mentioned before. Being Flat-footed does not mean you stare at the ceiling waiting for the battle axe to split you in two. It merely means that you haven't managed to bring your body to the best defensive position possible.</p><p>It can easily happen even if you are well aware of the enemy. Pretty realistic too.</p><p></p><p>I totally agree with all the pro-RAW posts above...</p><p>Cheers...</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5529084, member: 6674931"] I'm currently playing an 11th Lvl "roguish" character in a 3.5 game. The entire group is old school, having mostly played during the 2nd Edition years. (including me & the DM). I started my character at 1st level and only came to realize the Flat-Footed rule at 3rd or 4th Lvl... don't remember exactly... Point is, it changed everything for my character. Ever since we clarified the rule i often have the opportunity to make two attacks (with S.A.) before the enemy even moves (1-surprise round, 2-winning the initiative). My DM had a hard time giving in to the RAW for he was used to the 2nd edition AD&D, as was I. But in the end he came to realize how it balanced out my character (yeah..the character was pretty weak considering the fact that there are psionists in the party!). Anyway.. In the long term we came to realize how it not only helped my character, but the entire group as well. It now is much more important to the party to try and catch the enemy off guard. As in real life you try to take advantage of every given situation to strike first, to gain the advantage... Otherwise, you just enter the room, you draw swords and wait for the dice to decide. Having the opportunity to act TWICE before the enemy, is a major advantage, and one worth thinking of how to obtain. A real life surprise attack is much more lethal than one in the game. Having the opportunity to strike twice before the enemy acts, is far more close to reality for it might as well kill the enemy directly. So yes the rule is more realistic. As mentioned before. Being Flat-footed does not mean you stare at the ceiling waiting for the battle axe to split you in two. It merely means that you haven't managed to bring your body to the best defensive position possible. It can easily happen even if you are well aware of the enemy. Pretty realistic too. I totally agree with all the pro-RAW posts above... Cheers... [/QUOTE]
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