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<blockquote data-quote="Arrowhawk" data-source="post: 5625250" data-attributes="member: 6679551"><p>I'm not debating whether it's logical. I'm asking why is it done this way?</p><p> </p><p> Perhaps you're reading skills are the ones in question because I'm not denying that people can lose their ability to avoid attacks. I actually like the concept of a Flat Footed state. I like the design space it opens up in the game.</p><p> </p><p>What you haven't addressed is why that inability to avoid attacks wouldn't result in a penalty to everyone (excluding those with Uncanny Dodge) with an average dexterity? The game says I'm penalzing some people and not others even though the situation says nobody can react.</p><p> </p><p>You don't like the flat tax? No problem. What would you suggest? How do you equitably handle a situation where <strong>people lose their ability to use their dexterity to avoid an attack?</strong> Because remember, a person with a 10 is still using his dexterity to avoid attacks...just ask someone with an 8 Dex. I'm not asking if it comes up enough to be a problem in your campaign, I am asking how you would solve the issue.</p><p> </p><p> </p><p> I shouldn't ask this...but I am only human. Let's just say this was a real life situation. How does one make assumptions about what happened interms of modifiers and rolls? Essentially I am asking JamesonCourage's question again.</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5625250, member: 6679551"] I'm not debating whether it's logical. I'm asking why is it done this way? Perhaps you're reading skills are the ones in question because I'm not denying that people can lose their ability to avoid attacks. I actually like the concept of a Flat Footed state. I like the design space it opens up in the game. What you haven't addressed is why that inability to avoid attacks wouldn't result in a penalty to everyone (excluding those with Uncanny Dodge) with an average dexterity? The game says I'm penalzing some people and not others even though the situation says nobody can react. You don't like the flat tax? No problem. What would you suggest? How do you equitably handle a situation where [B]people lose their ability to use their dexterity to avoid an attack?[/B] Because remember, a person with a 10 is still using his dexterity to avoid attacks...just ask someone with an 8 Dex. I'm not asking if it comes up enough to be a problem in your campaign, I am asking how you would solve the issue. I shouldn't ask this...but I am only human. Let's just say this was a real life situation. How does one make assumptions about what happened interms of modifiers and rolls? Essentially I am asking JamesonCourage's question again. [/QUOTE]
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