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<blockquote data-quote="kitcik" data-source="post: 5625272" data-attributes="member: 98256"><p>That's a pointless question - if it is illogical, how can it matter why it was done? - you are just asking it to be rhetorical and force your opinion on others. Even when I agree with you, you have to find some way to disagree. It's actually hilarious.</p><p></p><p>To answer the question anyway, hey, it's a big undertaking to design a fantasy game that can not only depict every possible action in the real world, but can also depict how actions in a magical world filled with heroes will interact... using only dice and paper. Some shortcuts were taken. Deal with it.</p><p></p><p></p><p></p><p>Again, due to a determined refusal on your part to actually read other peoples' posts (and even tho I asked you to read it twice), you have completely missed the point. Your suggestion to "fix" the FF state was to apply a flat penalty regardless of Dex. This solution does not work in cases where you are actually in a flatfooted state.</p><p> </p><p></p><p></p><p>I didn't address that? Because I was pretty sure I did. And it was a pretty short post. I even agreed with you about it. I suggest you have someone else read my post to you and explain it. I am pretty sure I said "I agreed TWICE that the above 10 / below 10 discrepancy is illogical (although below 7 so rarely comes into play that I don't care and I think the rules work as is)."</p><p> </p><p></p><p></p><p>But that's the whole point. If the "issue" doesn't come up, it's not an issue. These are exactly where corners had to be cut to sacrifice "realism" for reasonably simple and workable game mechanics. You don't need to fix your refrigerator if you live on a glacier.</p><p> </p><p></p><p></p><p>Again, a pointless question. I already gave my detailed explanation of what I think happened in game terms. You just stated in your last post that the flat-footed state does exist. You raise this for no reason but to find another reason to disagree.</p><p></p><p>Dude, let me just say it one more time with feeling.</p><p></p><p>1) I agree that the fact that you don't lose the advantage of a 10 Dex. vs a 3 Dex in a flat-footed state doesn't make sense.</p><p></p><p>2) I don't think a flat penalty fixes it. I think it makes the situation worse because it gives someone with a very high Dex an advantage vs. their aggressor in a case where they should be flat-footed.</p><p></p><p>3) I have no reason to devise a better fix because the situation rarely occurs and has no meaningful impact on anything. If you really want a fix, change all of the D&D mechanics related to all stats such that zero = no bonus and every 2 up from there is +!. This would require massive changes with little benefit, but would make your 6 Dex character feel better when caught flatfooted since his 10 Dex buddy would be no better off.</p></blockquote><p></p>
[QUOTE="kitcik, post: 5625272, member: 98256"] That's a pointless question - if it is illogical, how can it matter why it was done? - you are just asking it to be rhetorical and force your opinion on others. Even when I agree with you, you have to find some way to disagree. It's actually hilarious. To answer the question anyway, hey, it's a big undertaking to design a fantasy game that can not only depict every possible action in the real world, but can also depict how actions in a magical world filled with heroes will interact... using only dice and paper. Some shortcuts were taken. Deal with it. Again, due to a determined refusal on your part to actually read other peoples' posts (and even tho I asked you to read it twice), you have completely missed the point. Your suggestion to "fix" the FF state was to apply a flat penalty regardless of Dex. This solution does not work in cases where you are actually in a flatfooted state. I didn't address that? Because I was pretty sure I did. And it was a pretty short post. I even agreed with you about it. I suggest you have someone else read my post to you and explain it. I am pretty sure I said "I agreed TWICE that the above 10 / below 10 discrepancy is illogical (although below 7 so rarely comes into play that I don't care and I think the rules work as is)." But that's the whole point. If the "issue" doesn't come up, it's not an issue. These are exactly where corners had to be cut to sacrifice "realism" for reasonably simple and workable game mechanics. You don't need to fix your refrigerator if you live on a glacier. Again, a pointless question. I already gave my detailed explanation of what I think happened in game terms. You just stated in your last post that the flat-footed state does exist. You raise this for no reason but to find another reason to disagree. Dude, let me just say it one more time with feeling. 1) I agree that the fact that you don't lose the advantage of a 10 Dex. vs a 3 Dex in a flat-footed state doesn't make sense. 2) I don't think a flat penalty fixes it. I think it makes the situation worse because it gives someone with a very high Dex an advantage vs. their aggressor in a case where they should be flat-footed. 3) I have no reason to devise a better fix because the situation rarely occurs and has no meaningful impact on anything. If you really want a fix, change all of the D&D mechanics related to all stats such that zero = no bonus and every 2 up from there is +!. This would require massive changes with little benefit, but would make your 6 Dex character feel better when caught flatfooted since his 10 Dex buddy would be no better off. [/QUOTE]
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