Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flat-Footed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arrowhawk" data-source="post: 5626938" data-attributes="member: 6679551"><p>I said there is no universal standard for when a battle starts or people become combatants. You have a definition that is subjective...it is not scientific. You're making assumptions about outcome and basing your opinion on that. If you don't have a repeatable and consistent method for how you do it, then it would be arbitrary.</p><p> </p><p> You remember when you said you'd fall on hubris? It's hubris on your part to believe that your determination of when people become combatants is correct and eveyone else's is wrong if it does not agree with yours...when the very thing we're talking about has no basis in science. </p><p> </p><p> That's not what you said. You said that if there were an alternative intepretation that gave you resaonable results, then clearly that alternate interpretation was the one intended. Subjective. Which makes it neither right nor wrong.</p><p> </p><p> Let me just throw something out there for you to consider...</p><p> </p><p>The concept of being flat footed doesn't really serve a purpose if you aren't within striking distance.</p><p> </p><p>Just throwing that out there.</p><p> </p><p> Here, I think is your blindspot. You're using metagame information to decide whether any encounter could result in a battle. If it <em>could</em> result in a battle, you are treating it like a battle from the start. If not, and it turns into a battle, then you go back and damage control it. The problem is that making <em>predictions</em> about whether any given encounter is going to lead to a battle involves hueristics. But you're convincing yourself it is some scientificly obvious methodology. That's my take on it.</p><p> </p><p>Have you spoken to anyone at WotC about how you determine when it's time to roll Initiative...and by extension...apply the FF rule? I fear they might say that there is no right answer!!!</p><p> </p><p> My apologies...I did not mean "you" personally, I meant you as in when oneself does this. I always do that and expect people to know when I'm speaking on a general level rather than personal. My bad.</p><p> </p><p> Hold up. You're way off the mark here. I'm talking about rationales in arguments. Someone says, "I like this because it's chocolate ice cream" ....then later in another argument, they say" i hate this because it's chocolate ice cream" Deciding when you like or hate something for the same attribute is by definiation ...arbitrary. This is what people do with their "realism" arguments.</p><p> </p><p>You're talking about the sufficiency of a model. A statistical model's value is based on its predictive accuracy. That has nothing to do with someones arguments for why they like or dislike something for the same attribute.</p><p> </p><p> I'm talking about whether you <em>get</em> the modifier...not whether the modifier changes. You get REF saves and the bonus modifier even in stuations where you lose your dex modifier to AC because of a no dex modifier state...or am I missing something?</p><p> </p><p> Do you have any construcive criticism to add on my suggestion or are you just invested in disagreeing someone fix something with a simple solution?</p><p> </p><p>Considering my solution, obviously the idea of being caught "with no dex bonus" now becomes a more more dire consequence. Which would illuminate the fundamental problem in the inartful use of the term "no dex bonus" as a concept. But to the extent that an a 10 Dex person who suddenly finds themselves at -5 AC seems egregious, I wonder how the same reaction does not result when a 30 Dex person finds themselves at -10 to AC as they do now?</p><p> </p><p>I agree that fixing the problem exposes a bigger problem with what WotC really intended when it tried to identify situations where players couldn't react...above a certain modifier but were still penalized below it. This is why I am leaning towards a flat tax on AC for no dex bonus situations.</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5626938, member: 6679551"] I said there is no universal standard for when a battle starts or people become combatants. You have a definition that is subjective...it is not scientific. You're making assumptions about outcome and basing your opinion on that. If you don't have a repeatable and consistent method for how you do it, then it would be arbitrary. You remember when you said you'd fall on hubris? It's hubris on your part to believe that your determination of when people become combatants is correct and eveyone else's is wrong if it does not agree with yours...when the very thing we're talking about has no basis in science. That's not what you said. You said that if there were an alternative intepretation that gave you resaonable results, then clearly that alternate interpretation was the one intended. Subjective. Which makes it neither right nor wrong. Let me just throw something out there for you to consider... The concept of being flat footed doesn't really serve a purpose if you aren't within striking distance. Just throwing that out there. Here, I think is your blindspot. You're using metagame information to decide whether any encounter could result in a battle. If it [I]could[/I] result in a battle, you are treating it like a battle from the start. If not, and it turns into a battle, then you go back and damage control it. The problem is that making [I]predictions[/I] about whether any given encounter is going to lead to a battle involves hueristics. But you're convincing yourself it is some scientificly obvious methodology. That's my take on it. Have you spoken to anyone at WotC about how you determine when it's time to roll Initiative...and by extension...apply the FF rule? I fear they might say that there is no right answer!!! My apologies...I did not mean "you" personally, I meant you as in when oneself does this. I always do that and expect people to know when I'm speaking on a general level rather than personal. My bad. Hold up. You're way off the mark here. I'm talking about rationales in arguments. Someone says, "I like this because it's chocolate ice cream" ....then later in another argument, they say" i hate this because it's chocolate ice cream" Deciding when you like or hate something for the same attribute is by definiation ...arbitrary. This is what people do with their "realism" arguments. You're talking about the sufficiency of a model. A statistical model's value is based on its predictive accuracy. That has nothing to do with someones arguments for why they like or dislike something for the same attribute. I'm talking about whether you [I]get[/I] the modifier...not whether the modifier changes. You get REF saves and the bonus modifier even in stuations where you lose your dex modifier to AC because of a no dex modifier state...or am I missing something? Do you have any construcive criticism to add on my suggestion or are you just invested in disagreeing someone fix something with a simple solution? Considering my solution, obviously the idea of being caught "with no dex bonus" now becomes a more more dire consequence. Which would illuminate the fundamental problem in the inartful use of the term "no dex bonus" as a concept. But to the extent that an a 10 Dex person who suddenly finds themselves at -5 AC seems egregious, I wonder how the same reaction does not result when a 30 Dex person finds themselves at -10 to AC as they do now? I agree that fixing the problem exposes a bigger problem with what WotC really intended when it tried to identify situations where players couldn't react...above a certain modifier but were still penalized below it. This is why I am leaning towards a flat tax on AC for no dex bonus situations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flat-Footed
Top