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<blockquote data-quote="irdeggman" data-source="post: 5627350" data-attributes="member: 16285"><p>Why delay is not metagaming.</p><p></p><p>RC pg 43 (excerpts)</p><p></p><p>"Those who hesitate, win</p><p></p><p>Some say that battles are wn or lost on initiative, but that's not always true. SOmetimes it's best to keep your options open and choose your moment, rather than leting it choose you.</p><p></p><p>Delay is a cleric's best friend. Someone's going to get hurt badly this round, but you don't know who. Your attack options just aren't going to cut for this fight, and you know from past experience tht keeping the barbarian or wizard up and causing mass destruction is more efective than a smack or two from your mace, If you delay, you can be at a wounded or downed ally's side, cast a healing spell, and have him up and fighting again withour a wasted round between."</p><p></p><p>This is probably the most commonly used delay option in our games.</p><p></p><p>Others involve waiting to see how the battle field plays out in order to choose the correct spell.</p><p></p><p>Now maybe we have different meanings for what metagaming is.</p><p></p><p>I define it as using out of game knowledge for in game advantage.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 5627350, member: 16285"] Why delay is not metagaming. RC pg 43 (excerpts) "Those who hesitate, win Some say that battles are wn or lost on initiative, but that's not always true. SOmetimes it's best to keep your options open and choose your moment, rather than leting it choose you. Delay is a cleric's best friend. Someone's going to get hurt badly this round, but you don't know who. Your attack options just aren't going to cut for this fight, and you know from past experience tht keeping the barbarian or wizard up and causing mass destruction is more efective than a smack or two from your mace, If you delay, you can be at a wounded or downed ally's side, cast a healing spell, and have him up and fighting again withour a wasted round between." This is probably the most commonly used delay option in our games. Others involve waiting to see how the battle field plays out in order to choose the correct spell. Now maybe we have different meanings for what metagaming is. I define it as using out of game knowledge for in game advantage. [/QUOTE]
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