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<blockquote data-quote="anest1s" data-source="post: 5627911" data-attributes="member: 94230"><p>Yea its ok...because the NPCs will fail too, and I won't fail more because I of my class.</p><p></p><p> Its not the same. Its weaker. You need to have the power to see the future to say they are the same. If the orcs play first than the fighter no kind of ready action can give you a flank. Except if you can predict where the orc will move, so you will move next to where it will move and then ready for having the fighter also moving where you predicted. Sorry, but...it just doesn't work.</p><p> </p><p>Its not a balanced trade off. I already did my part of the trade when I was putting an above 10 DEX score and I was giving that 10 to my STR, crippling myself forever.</p><p> I don't know what S&B is. The cosmic imbalance was an extreme example. My point was, that you can't say its ok to nerf that rogue, because other things are imbalanced too.</p><p> </p><p> You just say that Ready action can do the same thing, but cheaper, if you metagame good. Then you say they had that planned, because they wanted you to pay. But why would they make you pay for not metagaming?</p><p></p><p></p><p> Are you trying to prove that the FF rule is crap, by making other rules to make you flat footed? And you call me biased? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Why they obviously wouldn't want that, when if the rules are the way I read them, they actually allow that? Giving examples of other rules you don't like doesn't prove much to me...</p><p> </p><p> </p><p> </p><p> So, now that you proved that those two are different....why Delay should have a penalty? Its different enough to assume that it can't be ''better'' than Ready Action. And if its not ''better'' than Ready Action, but just different, why should there be a penalty, in comparison with the Ready Action that has no penalty?</p><p> I think there is a variant where you roll initiative every round, but I don't think anyone would ever use it....even though it would greatly benefit the rogues, and would make the game more tactical.</p><p></p><p> </p><p></p><p>You are right...but you can't force an other player to do something.</p><p>You are stuck with asking for help from John...when you could delay and instead offer help (and get the kill too). </p><p> </p><p> </p><p></p><p>Don't get me wrong, but I don't think this thread is about rangers and I don't know what THF is either.</p><p></p><p>___</p><p></p><p>Bout your second post.</p><p>Good try, but like you point out for the last pages when your turn is, is what defines when you are flat footed. </p><p>The argument is that your regular turn is when you decide to Delay, and not when you decide to play...because you had an option to act then. </p><p></p><p>Now if you say that you can have an immediate action just when you delay...hell you are right. This means that you aren't flat footed any more, even when with your understanding of the rules. </p><p></p><p></p><p>Anyway one last question. Why you consider regular, the delayed initiative order, and not the original one? I mean, regular implies something normal, not a tricky option that is available and you may or may not use...?</p></blockquote><p></p>
[QUOTE="anest1s, post: 5627911, member: 94230"] Yea its ok...because the NPCs will fail too, and I won't fail more because I of my class. Its not the same. Its weaker. You need to have the power to see the future to say they are the same. If the orcs play first than the fighter no kind of ready action can give you a flank. Except if you can predict where the orc will move, so you will move next to where it will move and then ready for having the fighter also moving where you predicted. Sorry, but...it just doesn't work. Its not a balanced trade off. I already did my part of the trade when I was putting an above 10 DEX score and I was giving that 10 to my STR, crippling myself forever. I don't know what S&B is. The cosmic imbalance was an extreme example. My point was, that you can't say its ok to nerf that rogue, because other things are imbalanced too. You just say that Ready action can do the same thing, but cheaper, if you metagame good. Then you say they had that planned, because they wanted you to pay. But why would they make you pay for not metagaming? Are you trying to prove that the FF rule is crap, by making other rules to make you flat footed? And you call me biased? :p Why they obviously wouldn't want that, when if the rules are the way I read them, they actually allow that? Giving examples of other rules you don't like doesn't prove much to me... So, now that you proved that those two are different....why Delay should have a penalty? Its different enough to assume that it can't be ''better'' than Ready Action. And if its not ''better'' than Ready Action, but just different, why should there be a penalty, in comparison with the Ready Action that has no penalty? I think there is a variant where you roll initiative every round, but I don't think anyone would ever use it....even though it would greatly benefit the rogues, and would make the game more tactical. You are right...but you can't force an other player to do something. You are stuck with asking for help from John...when you could delay and instead offer help (and get the kill too). Don't get me wrong, but I don't think this thread is about rangers and I don't know what THF is either. ___ Bout your second post. Good try, but like you point out for the last pages when your turn is, is what defines when you are flat footed. The argument is that your regular turn is when you decide to Delay, and not when you decide to play...because you had an option to act then. Now if you say that you can have an immediate action just when you delay...hell you are right. This means that you aren't flat footed any more, even when with your understanding of the rules. Anyway one last question. Why you consider regular, the delayed initiative order, and not the original one? I mean, regular implies something normal, not a tricky option that is available and you may or may not use...? [/QUOTE]
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