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<blockquote data-quote="Arrowhawk" data-source="post: 5629302" data-attributes="member: 6679551"><p>Right. I didn't see the last sentence under the Immediate Action definition. However...</p><p></p><p style="margin-left: 20px"><strong>Speak</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In general, speaking is a free action that you can perform <strong>even when it isn’t your turn</strong>. Speaking more than few sentences is generally beyond the limit of a free action.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>There is no rule that says you can't speak when flat-footed. Your character has a chance to speak ..<strong>before his or her turn</strong>. Therefore before he has had a chance to act. Under the logic employed by people who are posting, speaking would remove the FF status. </p><p> </p><p>"Hey, Orc about to attack me!" ....weird...I saw the orc...warned my teamates about him...and yet...I was totally unprepared for the attack.</p><p> </p><p>Moving on....</p><p> </p><p> I'll simply quote you the action types in d20Srd....again:</p><p></p><p style="margin-left: 20px">There are six types of actions: <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions" target="_blank"><span style="color: #800080">standard actions</span></a>, <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions" target="_blank"><span style="color: #0066cc">move actions</span></a>, <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullRoundActions" target="_blank"><span style="color: #0066cc">full-round actions</span></a>, <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#freeActions" target="_blank"><span style="color: #800080">free actions</span></a>, <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#swiftActions" target="_blank"><span style="color: #0066cc">swift actions</span></a>, and <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#immediateActions" target="_blank"><span style="color: #0066cc">immediate actions</span></a>. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>I will again point out that "no action" or "nonaction" does not exist as an action "type." Yes, the rules defined things that are <em>not </em>considered actions...like staying in the saddle on a DC check...or blinking your eyes. But that is different than defining a category of actions as "No Action." </p><p> </p><p>I'll try saying this to you again: A category of "Things That Are Not Weapons" is not a category of weapons...it is a categorization of things that are <em>not</em> weapons. Is this really what we are discussing here?</p><p> </p><p>If Skip wants to go and create some new category called "nonaction" activities, more power to him.</p><p> </p><p>EDIT:</p><p></p><p>Let me ask you irdeg, if I wanted to give players examples of things that should not be counted as actions? How else would I do it without creating Header and adding a table of examples were I listed things that were not considered actions? I'm really curious how you expect the rules to identify things that need not be tracked and allow you to index that information later, without giving it a label?</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5629302, member: 6679551"] Right. I didn't see the last sentence under the Immediate Action definition. However... [INDENT][B]Speak[/B] In general, speaking is a free action that you can perform [B]even when it isn’t your turn[/B]. Speaking more than few sentences is generally beyond the limit of a free action. [/INDENT]There is no rule that says you can't speak when flat-footed. Your character has a chance to speak ..[B]before his or her turn[/B]. Therefore before he has had a chance to act. Under the logic employed by people who are posting, speaking would remove the FF status. "Hey, Orc about to attack me!" ....weird...I saw the orc...warned my teamates about him...and yet...I was totally unprepared for the attack. Moving on.... I'll simply quote you the action types in d20Srd....again: [INDENT]There are six types of actions: [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions"][COLOR=#800080]standard actions[/COLOR][/URL], [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions"][COLOR=#0066cc]move actions[/COLOR][/URL], [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullRoundActions"][COLOR=#0066cc]full-round actions[/COLOR][/URL], [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#freeActions"][COLOR=#800080]free actions[/COLOR][/URL], [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#swiftActions"][COLOR=#0066cc]swift actions[/COLOR][/URL], and [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#immediateActions"][COLOR=#0066cc]immediate actions[/COLOR][/URL]. [/INDENT]I will again point out that "no action" or "nonaction" does not exist as an action "type." Yes, the rules defined things that are [I]not [/I]considered actions...like staying in the saddle on a DC check...or blinking your eyes. But that is different than defining a category of actions as "No Action." I'll try saying this to you again: A category of "Things That Are Not Weapons" is not a category of weapons...it is a categorization of things that are [I]not[/I] weapons. Is this really what we are discussing here? If Skip wants to go and create some new category called "nonaction" activities, more power to him. EDIT: Let me ask you irdeg, if I wanted to give players examples of things that should not be counted as actions? How else would I do it without creating Header and adding a table of examples were I listed things that were not considered actions? I'm really curious how you expect the rules to identify things that need not be tracked and allow you to index that information later, without giving it a label? [/QUOTE]
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