Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flat-Footed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arrowhawk" data-source="post: 5631240" data-attributes="member: 6679551"><p>Anest1s,</p><p> </p><p>I have a question...why doesn't "Rob" use his 28 Init to move first and Sneak Attack the bad guys? I'm curious why you always wait for a flanking maneuver to present itself? Why Delay...why not just strike first and get the advantage of everyone <em>else</em> being FF'd?</p><p> </p><p>To answer another question you posed awhile back. I think you were asking why should Delay present you with a trade off, particularly in the first round. Let me offer another perspective...</p><p> </p><p>The "trade-off" is the most crucial aspect of what defines an actual <em>decision. </em>If one choice is always superior to the other...then it really isn't a <em>choice</em>. I'm not saying that Delay was unequivocably meant to present you with that choice, if it is meant to be one such as this: </p><p> </p><p>1) Delay - Being FF'd and getting a Full Round action with no trigger, or </p><p> </p><p>2) Ready - not being FF'd, forced to declare a trigger, and only getting a partial action later.</p><p> </p><p>...neither one of those is universally superior to the other. So the better you are at evaluating the trade-offs given your situation, the more you are rewarded as <em>player</em> for figuring out which one to use. </p><p> </p><p>Obviously not everything is meant to be a decision. Sometimes a game doesn't want you to choose and may simply be offering you a reward or forcing you down a path. But when it does, the only way to make the decision meaningful is to present trade-offs or consequences. That's my take on it.</p><p> </p><p>EDIT:</p><p>To address your "first round" trade-off question...consider this:</p><p> </p><p>In the first round, a Delay leaves you FF'd. After the first round, you are no longer run that risk. Compare that to Ready, in which you <em>avoid</em> the FF statuts in the first round....but in later rounds, that is no longer a benefit. So in essence BOTH options are changed. The Ready action becomse <em>less</em> attractive and the perceived <em>cost is higher </em>after the first round because you no longer need to avoid being FF'd. Likewise, Delay no longer leaves you exposed so it is a more attractive option. </p><p> </p><p>Strictly in regards to <em>being FF"d, </em>one might say that:</p><p>Delay is less attractive in the First round, but more attractive in later rounds. Ready is more attractive in the First round, but less attractive in later rounds.</p><p> </p><p>Also consider that in most cases, you are only going to use Delay or Ready once or twice in combat. Both lower your init order for the <em>entire </em>combat and you may not have any lower to go after your first use of either. So you really need to think about which one you want to use, the first time you use it.</p><p> </p><p>EDIT: EDIT:</p><p>And this would be in contrast to my previous notion that Delay and Ready were conceived wholly independent of each other. From a game design perspective, I think it makes more sense that they were intended to provide a player with two options, neither of which was superior to the other. Obviously that's an opinion.</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5631240, member: 6679551"] Anest1s, I have a question...why doesn't "Rob" use his 28 Init to move first and Sneak Attack the bad guys? I'm curious why you always wait for a flanking maneuver to present itself? Why Delay...why not just strike first and get the advantage of everyone [I]else[/I] being FF'd? To answer another question you posed awhile back. I think you were asking why should Delay present you with a trade off, particularly in the first round. Let me offer another perspective... The "trade-off" is the most crucial aspect of what defines an actual [I]decision. [/I]If one choice is always superior to the other...then it really isn't a [I]choice[/I]. I'm not saying that Delay was unequivocably meant to present you with that choice, if it is meant to be one such as this: 1) Delay - Being FF'd and getting a Full Round action with no trigger, or 2) Ready - not being FF'd, forced to declare a trigger, and only getting a partial action later. ...neither one of those is universally superior to the other. So the better you are at evaluating the trade-offs given your situation, the more you are rewarded as [I]player[/I] for figuring out which one to use. Obviously not everything is meant to be a decision. Sometimes a game doesn't want you to choose and may simply be offering you a reward or forcing you down a path. But when it does, the only way to make the decision meaningful is to present trade-offs or consequences. That's my take on it. EDIT: To address your "first round" trade-off question...consider this: In the first round, a Delay leaves you FF'd. After the first round, you are no longer run that risk. Compare that to Ready, in which you [I]avoid[/I] the FF statuts in the first round....but in later rounds, that is no longer a benefit. So in essence BOTH options are changed. The Ready action becomse [I]less[/I] attractive and the perceived [I]cost is higher [/I]after the first round because you no longer need to avoid being FF'd. Likewise, Delay no longer leaves you exposed so it is a more attractive option. Strictly in regards to [I]being FF"d, [/I]one might say that: Delay is less attractive in the First round, but more attractive in later rounds. Ready is more attractive in the First round, but less attractive in later rounds. Also consider that in most cases, you are only going to use Delay or Ready once or twice in combat. Both lower your init order for the [I]entire [/I]combat and you may not have any lower to go after your first use of either. So you really need to think about which one you want to use, the first time you use it. EDIT: EDIT: And this would be in contrast to my previous notion that Delay and Ready were conceived wholly independent of each other. From a game design perspective, I think it makes more sense that they were intended to provide a player with two options, neither of which was superior to the other. Obviously that's an opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flat-Footed
Top