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<blockquote data-quote="anest1s" data-source="post: 5631294" data-attributes="member: 94230"><p>They were surprised, the opponents weren't flat footed.</p><p></p><p></p><p></p><p>You have a point.</p><p>But there are more options than two:</p><p>1) Delay - Being FF'd and getting a Full Round action with no trigger, or </p><p>2) Ready - not being FF'd, forced to declare a trigger, and only getting a partial action later.</p><p>3) Total Defense - Lose your action, but keep your high initiative and possibly draw some attacks</p><p>4) Attack - Lose your sneak attack but at least do something</p><p>5) Other option - whatever</p><p></p><p>I just feel that the 1) and 2) are too weak compared to the other options. They are one step behind every other option available. Ready is very situational, so it may worth it - but it will worth it if used when needed, not as a cheap partial Delay. Delay on the other hand just makes you play later, and you pay that privilege by having to play later every turn. Why to make it even worse, when other options are still there? </p><p></p><p>I mean, except from doing something and waiting for something else to happen (Ready Action) you should be able to wait a moment to see what everyone else will do before you strike with all your might (Delay), all that in-game.</p><p></p><p>After all, if you had rolled initiative 2+ rounds before, and you just did nothing on your turns, you wouldn't be flat footed. I see it like that, except that you do nothing on the first half-sec of your turn.</p></blockquote><p></p>
[QUOTE="anest1s, post: 5631294, member: 94230"] They were surprised, the opponents weren't flat footed. You have a point. But there are more options than two: 1) Delay - Being FF'd and getting a Full Round action with no trigger, or 2) Ready - not being FF'd, forced to declare a trigger, and only getting a partial action later. 3) Total Defense - Lose your action, but keep your high initiative and possibly draw some attacks 4) Attack - Lose your sneak attack but at least do something 5) Other option - whatever I just feel that the 1) and 2) are too weak compared to the other options. They are one step behind every other option available. Ready is very situational, so it may worth it - but it will worth it if used when needed, not as a cheap partial Delay. Delay on the other hand just makes you play later, and you pay that privilege by having to play later every turn. Why to make it even worse, when other options are still there? I mean, except from doing something and waiting for something else to happen (Ready Action) you should be able to wait a moment to see what everyone else will do before you strike with all your might (Delay), all that in-game. After all, if you had rolled initiative 2+ rounds before, and you just did nothing on your turns, you wouldn't be flat footed. I see it like that, except that you do nothing on the first half-sec of your turn. [/QUOTE]
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