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General Tabletop Discussion
*Pathfinder & Starfinder
Flat Healing Without Using a Surge--Infinite Daily HP?
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<blockquote data-quote="Rystil Arden" data-source="post: 4277543" data-attributes="member: 29014"><p>There's also a limit on extended rests. If you've recently taken one, you might need to wait quite some time to do it again, and some games have time pressure on the PCs. The milestone thing is there too. And indeed, with good enough Charisma, you probably wouldn't need to spend a half hour to heal up to full unless people were really fighting down to the wire every encounter. Remember, it's healing so it adds Wis as well. That will probably come down to 23 or 24 HP per burst (possibly more with Demigod, which is a likely Cleric ED)--and maximum HP will be in the realm of 150, so 30 minutes is essentially healing from nothing to full. Essentially, you take away the effective and reasonably cool and fun device of throwing weaker encounters at the party and wearing them down first, at least unless you don't allow a short time to rest in between encounters, in which case they basically count as one encounter anyway, right?</p><p></p><p>And anyway, I thought that one of the key features is that the math scales to high levels, including the math with healing surges and total daily durability. Multi-Sunburst is a sidestep past that. </p><p></p><p>It's easy enough to fix it, so why not?</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4277543, member: 29014"] There's also a limit on extended rests. If you've recently taken one, you might need to wait quite some time to do it again, and some games have time pressure on the PCs. The milestone thing is there too. And indeed, with good enough Charisma, you probably wouldn't need to spend a half hour to heal up to full unless people were really fighting down to the wire every encounter. Remember, it's healing so it adds Wis as well. That will probably come down to 23 or 24 HP per burst (possibly more with Demigod, which is a likely Cleric ED)--and maximum HP will be in the realm of 150, so 30 minutes is essentially healing from nothing to full. Essentially, you take away the effective and reasonably cool and fun device of throwing weaker encounters at the party and wearing them down first, at least unless you don't allow a short time to rest in between encounters, in which case they basically count as one encounter anyway, right? And anyway, I thought that one of the key features is that the math scales to high levels, including the math with healing surges and total daily durability. Multi-Sunburst is a sidestep past that. It's easy enough to fix it, so why not? [/QUOTE]
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Flat Healing Without Using a Surge--Infinite Daily HP?
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