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*Pathfinder & Starfinder
Flat Healing Without Using a Surge--Infinite Daily HP?
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<blockquote data-quote="Rystil Arden" data-source="post: 4277558" data-attributes="member: 29014"><p>One lone enemy (particularly if you choose an elite) released to battle also has that potential. In both cases, it isn't likely, but the potential is there. If the party decided to keep Irontooth alive for bloodsport after defeating his buddies, I think it would be more of a credible threat than the first encounter, for instance.</p><p></p><p></p><p></p><p>It's Oberoni's Fallacy--defending a bad rule because you can just use Rule 0 to stop it (and the 'credible threat' rule is vague and qualitative enough to effectively be exercising Rule 0). This is even moreso the case with your (quite reasonable but admittedly Rule 0) decision on what you would do with Sunburst. The infinite healing is, in the framework of the 4e rules on healing, a poor design. The fact that you can curtail it with Rule 0 doesn't mean it should be there.</p><p></p><p>I agree, you can curtail it with Rule 0. I can curtail it with Rule 0. But you see why it's a fallacy to defend a rule that way, right? Otherwise, I could defend OD&D (or Palladium, or Synnabar, or whatever system you want to use as an example) vis-a-vis 4e by claiming we can just Rule 0 every rule of OD&D (or your other system of choice) to be the same way as it is in 4e, so the two systems are equal.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4277558, member: 29014"] One lone enemy (particularly if you choose an elite) released to battle also has that potential. In both cases, it isn't likely, but the potential is there. If the party decided to keep Irontooth alive for bloodsport after defeating his buddies, I think it would be more of a credible threat than the first encounter, for instance. It's Oberoni's Fallacy--defending a bad rule because you can just use Rule 0 to stop it (and the 'credible threat' rule is vague and qualitative enough to effectively be exercising Rule 0). This is even moreso the case with your (quite reasonable but admittedly Rule 0) decision on what you would do with Sunburst. The infinite healing is, in the framework of the 4e rules on healing, a poor design. The fact that you can curtail it with Rule 0 doesn't mean it should be there. I agree, you can curtail it with Rule 0. I can curtail it with Rule 0. But you see why it's a fallacy to defend a rule that way, right? Otherwise, I could defend OD&D (or Palladium, or Synnabar, or whatever system you want to use as an example) vis-a-vis 4e by claiming we can just Rule 0 every rule of OD&D (or your other system of choice) to be the same way as it is in 4e, so the two systems are equal. [/QUOTE]
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Flat Healing Without Using a Surge--Infinite Daily HP?
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