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General Tabletop Discussion
*Pathfinder & Starfinder
Flat Healing Without Using a Surge--Infinite Daily HP?
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<blockquote data-quote="Sylrae" data-source="post: 4282300" data-attributes="member: 48520"><p>I'm not really saying the idea for the power is stupid, just how it's implemented. the credible threat rule is part of that I am saying is stupid however. It's too vague, and frankly, I dont think attacks should depend on whether or not something is threatening. It kindof defeats the purpose of non-good PCs. (which I usually have more than half the players either neutral or evil.) I (and many PCs, would consider every idiot who pulls a knife on you, or takes a swing at you in a bar, is a threat.) would that work with these sorts of mechanics, it would be abusive.</p><p></p><p>This is what I was saying is stupid. they whould be designing the powers to try not to have them be exploitable, and the credible threat rule whould just be dropped. seriously. </p><p></p><p>Not everyone plays good PCs, hence the release of "The Book of Vile Darkness". and each player's opinion (or ability to understand/play) different alignments differs. In one game the players (all of good and neutral alignment but one, and 6 players total) decided poisoning the whole town's water supply was an acceptable way to kill the evil wizard lording over the town, because they decided that the lives saved by dropping the wizard would be larger than those lost by killing the town with poison. The only time players made paladins was when they wanted to convert their abilities over to blackguard, so they would start good, and then have turning blackguard planned from the beginning of the game.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4282300, member: 48520"] I'm not really saying the idea for the power is stupid, just how it's implemented. the credible threat rule is part of that I am saying is stupid however. It's too vague, and frankly, I dont think attacks should depend on whether or not something is threatening. It kindof defeats the purpose of non-good PCs. (which I usually have more than half the players either neutral or evil.) I (and many PCs, would consider every idiot who pulls a knife on you, or takes a swing at you in a bar, is a threat.) would that work with these sorts of mechanics, it would be abusive. This is what I was saying is stupid. they whould be designing the powers to try not to have them be exploitable, and the credible threat rule whould just be dropped. seriously. Not everyone plays good PCs, hence the release of "The Book of Vile Darkness". and each player's opinion (or ability to understand/play) different alignments differs. In one game the players (all of good and neutral alignment but one, and 6 players total) decided poisoning the whole town's water supply was an acceptable way to kill the evil wizard lording over the town, because they decided that the lives saved by dropping the wizard would be larger than those lost by killing the town with poison. The only time players made paladins was when they wanted to convert their abilities over to blackguard, so they would start good, and then have turning blackguard planned from the beginning of the game. [/QUOTE]
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Flat Healing Without Using a Surge--Infinite Daily HP?
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