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Flat math ability scores vs roleplay considerations
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<blockquote data-quote="kerleth" data-source="post: 6038784" data-attributes="member: 84383"><p>Majoru, I don't think your claim about flatter math is true. Ability scores for pc's are capped at 20, unless I misunderstood the packet. That means that whether you get it at 1st level or 16th level it is still going to be within the same range. The flat math still functions the way it should. Although I do agree with everyone "requiring" their prime score be maxed out being annoying. I don't think this is going to be the case as much in next. I made a fighter who prioritized wisdom and charisma over his physical scores in the last packet and he seemed pretty awesome on paper. I was excited, though I never got to play him. I think that a 15% difference in probability between the party weakling and the party heman is just to small and would make me not care about ability scores. Finally, if there are no stat increases, how would you model people increasing their abilities with experience, like an athlete becoming overall stronger like in real life? Skill training does not suffice for this because it is too narrow. While a complete rethinking of how ability scores work is possible, I think that's highly unlikely and would not "feel like D&D" to many people. Please note that none of this post is sarcastic, I'm honestly curious what your suggestions to these issues are.</p></blockquote><p></p>
[QUOTE="kerleth, post: 6038784, member: 84383"] Majoru, I don't think your claim about flatter math is true. Ability scores for pc's are capped at 20, unless I misunderstood the packet. That means that whether you get it at 1st level or 16th level it is still going to be within the same range. The flat math still functions the way it should. Although I do agree with everyone "requiring" their prime score be maxed out being annoying. I don't think this is going to be the case as much in next. I made a fighter who prioritized wisdom and charisma over his physical scores in the last packet and he seemed pretty awesome on paper. I was excited, though I never got to play him. I think that a 15% difference in probability between the party weakling and the party heman is just to small and would make me not care about ability scores. Finally, if there are no stat increases, how would you model people increasing their abilities with experience, like an athlete becoming overall stronger like in real life? Skill training does not suffice for this because it is too narrow. While a complete rethinking of how ability scores work is possible, I think that's highly unlikely and would not "feel like D&D" to many people. Please note that none of this post is sarcastic, I'm honestly curious what your suggestions to these issues are. [/QUOTE]
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Flat math ability scores vs roleplay considerations
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