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General Tabletop Discussion
*Dungeons & Dragons
Flat math ability scores vs roleplay considerations
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6038931" data-attributes="member: 5143"><p>I haven't completed read the packet yet. When I posted that, I didn't even know there was a new packet. I've seen the place where it says they are capped at 20 now. I'd rather prefer they were capped at 18, making certain races more likely to get a maxed out stat but not actually be stronger than the max. It would also help the flatten he math.</p><p></p><p></p><p>That's what I'd like to see. I started playing with 2e. When a Fighter rolled 18/50 vs 10 for their strength, no one cared that much. The difference was +1 to hit and +3 damage. Nice to have, but not game breaking. On the other hand, there was a large difference in the amount you could lift, the chance to bend bars/lift gates, and open doors. It was mostly the roleplaying aspect of being big and strong rather than your ability to win or lose a fight that was impacted because of your stats.</p><p></p><p>We still cared about stats, but they weren't nearly the big deal they've become since. I want to reiterate, I HATE that stats are so important to combat now that if you have a 10 strength Fighter, you might as well not bother showing up.</p><p></p><p>I hate that your strength often has more to do with how often you hit and how much damage you do than your skill does. I'd like stats to factor in much more heavily into skills and less into attacks, damage, hitpoints, and ac.</p><p></p><p>I also don't like con modifier hitpoints per level.</p><p></p><p></p><p>Once again, in 2e stats never went up. Periodically, you would hear someone complain that no matter how many push ups they did, their strength wouldn't go up. Though it never caused any real problems.</p><p></p><p>If stats had less effect on combat, I'd have no problem with increasing stats. Otherwise you convince people to min-max their characters with point buy methods or just commit suicide over and over again until they roll high enough.</p><p></p><p>Even if stats had less effect on combat, I dislike the idea that you get stat increases every couple of levels just because. To me, it should be an option you choose.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6038931, member: 5143"] I haven't completed read the packet yet. When I posted that, I didn't even know there was a new packet. I've seen the place where it says they are capped at 20 now. I'd rather prefer they were capped at 18, making certain races more likely to get a maxed out stat but not actually be stronger than the max. It would also help the flatten he math. That's what I'd like to see. I started playing with 2e. When a Fighter rolled 18/50 vs 10 for their strength, no one cared that much. The difference was +1 to hit and +3 damage. Nice to have, but not game breaking. On the other hand, there was a large difference in the amount you could lift, the chance to bend bars/lift gates, and open doors. It was mostly the roleplaying aspect of being big and strong rather than your ability to win or lose a fight that was impacted because of your stats. We still cared about stats, but they weren't nearly the big deal they've become since. I want to reiterate, I HATE that stats are so important to combat now that if you have a 10 strength Fighter, you might as well not bother showing up. I hate that your strength often has more to do with how often you hit and how much damage you do than your skill does. I'd like stats to factor in much more heavily into skills and less into attacks, damage, hitpoints, and ac. I also don't like con modifier hitpoints per level. Once again, in 2e stats never went up. Periodically, you would hear someone complain that no matter how many push ups they did, their strength wouldn't go up. Though it never caused any real problems. If stats had less effect on combat, I'd have no problem with increasing stats. Otherwise you convince people to min-max their characters with point buy methods or just commit suicide over and over again until they roll high enough. Even if stats had less effect on combat, I dislike the idea that you get stat increases every couple of levels just because. To me, it should be an option you choose. [/QUOTE]
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Flat math ability scores vs roleplay considerations
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