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General Tabletop Discussion
*Dungeons & Dragons
Flat math ability scores vs roleplay considerations
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<blockquote data-quote="Cadence" data-source="post: 6039066" data-attributes="member: 6701124"><p>I mostly go the other way -- it goes too much against my intuition to have someone who is only "average" in the most important attribute for a profession be almost as good as someone, all else being equal, who is a paragon. Flyweights should be pounded by heavy weights, people of average dexterity shouldn't almost qualify for the Olympics in gymnastics, and it seems reasonable to me that people of average intellect should reach their limit in math long before they get close to the PhD level classes.</p><p></p><p>I am open to some tweaking though...</p><p>1) Something that allows DEX to sub for STR in some cases, for those cases where all-else isn't equal. </p><p>2) Using the 3e 12=+1, 14=+2, 16=+3, 18=+4 for to hit, saves, and skill checks, but cutting the bonuses applied to damage in half so it better matches the scale of weapon damage.</p><p></p><p>Another solution is to just force all the PCs to be average... which means they're adventurers in a world where about 1/4 of the population is noticeably better suited for adventuring than they are (except in temperament) . That just seems odd... especially if its coupled with no ability increases.</p><p></p><p>I think a lot of types of gamers will do this anyway. But why shouldn't someone whose character conception is a not-to-bright, socially inept, fighter trying to fit into the world min-max to rock in pure combat? Say they do... if you want your character to be smart, quick, and charismatic, why should you also get to be almost as good at beating people up? </p><p></p><p>One of my favorite things with character generation has been when the DM has said "make your character idea and pick the stats that fit it". In the current 1e game I'm in, I think only one of the characters has a score above 16 (and so virtually no one thought it was important to have many the large bonuses, even when we were free to take them). In a VtM game that used this system the GM just used other aspects of the game to balance out what we chose.</p><p></p><p>Like trying to qualify for some of the classes in 1e <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cadence, post: 6039066, member: 6701124"] I mostly go the other way -- it goes too much against my intuition to have someone who is only "average" in the most important attribute for a profession be almost as good as someone, all else being equal, who is a paragon. Flyweights should be pounded by heavy weights, people of average dexterity shouldn't almost qualify for the Olympics in gymnastics, and it seems reasonable to me that people of average intellect should reach their limit in math long before they get close to the PhD level classes. I am open to some tweaking though... 1) Something that allows DEX to sub for STR in some cases, for those cases where all-else isn't equal. 2) Using the 3e 12=+1, 14=+2, 16=+3, 18=+4 for to hit, saves, and skill checks, but cutting the bonuses applied to damage in half so it better matches the scale of weapon damage. Another solution is to just force all the PCs to be average... which means they're adventurers in a world where about 1/4 of the population is noticeably better suited for adventuring than they are (except in temperament) . That just seems odd... especially if its coupled with no ability increases. I think a lot of types of gamers will do this anyway. But why shouldn't someone whose character conception is a not-to-bright, socially inept, fighter trying to fit into the world min-max to rock in pure combat? Say they do... if you want your character to be smart, quick, and charismatic, why should you also get to be almost as good at beating people up? One of my favorite things with character generation has been when the DM has said "make your character idea and pick the stats that fit it". In the current 1e game I'm in, I think only one of the characters has a score above 16 (and so virtually no one thought it was important to have many the large bonuses, even when we were free to take them). In a VtM game that used this system the GM just used other aspects of the game to balance out what we chose. Like trying to qualify for some of the classes in 1e :) [/QUOTE]
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Flat math ability scores vs roleplay considerations
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