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General Tabletop Discussion
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Flat math ability scores vs roleplay considerations
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<blockquote data-quote="Zustiur" data-source="post: 6039474" data-attributes="member: 1544"><p>I strongly agree with Majoru Oakheart. I want to de-emphasise ability scores and thus de-emphasise Min-Maxing.</p><p></p><p>I also agree with Cadence. Adventurers should not be average commoners who happen to have a class. They should be pinnacles of their race. Yet, I don't see them as 1 adventurer in 1,000,000 peasants. If all NPC villains and numerous guards are to be considered classed, then I see adventurers in the top 10%, not the top 1%. </p><p></p><p>I hope that makes sense.</p><p></p><p>Taking both arguments into account, how about we *gasp* disconnect skills etc from combat stats. e.g.</p><p>Use the +1 per every 2 stat points for skills, but +1 per every 3 stat points for combat things.</p><p>so, 10-11 = normal average</p><p>12=+1 to skills</p><p>13=+1 to combat</p><p>14=+2 to skills</p><p>15=err, nothing. hmm oops</p><p>16=+3 to skills, +2 to combat</p><p></p><p>Actually, I see a problem there. If we disassociate, it would be better to spread the points across each attribute score. So, attempt #2</p><p>so, 10-11 = normal average</p><p>12=+1 to skills</p><p>13=+1 to combat</p><p>14=+2 to skills</p><p>15=+3 to skills</p><p>16=+2 to combat</p><p>17=+4 to skills</p><p>18=+5 to skills</p><p>19=+3 to combat</p><p>20=+6 to skills</p><p></p><p>That doesn't have to be the final table, but hopefully demonstrates the point I'm trying to make.</p><p></p><p>Class means more if attributes mean less. If a 10 str fighter is only 15% worse at hitting than a 20 str fighter, but the 20 str fighter is twice as good at lifting heavy weights, I see that as a good thing.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 6039474, member: 1544"] I strongly agree with Majoru Oakheart. I want to de-emphasise ability scores and thus de-emphasise Min-Maxing. I also agree with Cadence. Adventurers should not be average commoners who happen to have a class. They should be pinnacles of their race. Yet, I don't see them as 1 adventurer in 1,000,000 peasants. If all NPC villains and numerous guards are to be considered classed, then I see adventurers in the top 10%, not the top 1%. I hope that makes sense. Taking both arguments into account, how about we *gasp* disconnect skills etc from combat stats. e.g. Use the +1 per every 2 stat points for skills, but +1 per every 3 stat points for combat things. so, 10-11 = normal average 12=+1 to skills 13=+1 to combat 14=+2 to skills 15=err, nothing. hmm oops 16=+3 to skills, +2 to combat Actually, I see a problem there. If we disassociate, it would be better to spread the points across each attribute score. So, attempt #2 so, 10-11 = normal average 12=+1 to skills 13=+1 to combat 14=+2 to skills 15=+3 to skills 16=+2 to combat 17=+4 to skills 18=+5 to skills 19=+3 to combat 20=+6 to skills That doesn't have to be the final table, but hopefully demonstrates the point I'm trying to make. Class means more if attributes mean less. If a 10 str fighter is only 15% worse at hitting than a 20 str fighter, but the 20 str fighter is twice as good at lifting heavy weights, I see that as a good thing. [/QUOTE]
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