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General Tabletop Discussion
*Dungeons & Dragons
Flat math ability scores vs roleplay considerations
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<blockquote data-quote="Cadence" data-source="post: 6039560" data-attributes="member: 6701124"><p>Overstating things a bit... I guess one solution is to set the system up to allow for flexibility with the default that all characters' ability scores must be between 8 and 13 and the only class options must be chosen to nearly balance social, intellecutal, and combat capabilities. </p><p> </p><p>Another would be to take that effects of scroes from 8 to 13 and renumber them 3 to 18 and to give everyone a high base in each skill to allow the players the illusion that the choices they are making in character creation actually reflect something important about how their character interacts with the world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>But seriously, while I don't think I've every had either (i) or (ii) in my 3/3.5/PF play, I certainly understand why avoiding the situation would be valuable. </p><p> </p><p>Does having an old style Barbarian who loathes anything about magic, or a too-rigid Paladin, or the chaotic-evil trouble making PC disrupt things just as much? Is there some guidance that could be put in the character creation setting in both the PHB and DMG that would help avoid both problems, and maybe make the need for restricting flexibility in the RAW a bit less important?</p></blockquote><p></p>
[QUOTE="Cadence, post: 6039560, member: 6701124"] Overstating things a bit... I guess one solution is to set the system up to allow for flexibility with the default that all characters' ability scores must be between 8 and 13 and the only class options must be chosen to nearly balance social, intellecutal, and combat capabilities. Another would be to take that effects of scroes from 8 to 13 and renumber them 3 to 18 and to give everyone a high base in each skill to allow the players the illusion that the choices they are making in character creation actually reflect something important about how their character interacts with the world. ;) But seriously, while I don't think I've every had either (i) or (ii) in my 3/3.5/PF play, I certainly understand why avoiding the situation would be valuable. Does having an old style Barbarian who loathes anything about magic, or a too-rigid Paladin, or the chaotic-evil trouble making PC disrupt things just as much? Is there some guidance that could be put in the character creation setting in both the PHB and DMG that would help avoid both problems, and maybe make the need for restricting flexibility in the RAW a bit less important? [/QUOTE]
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Flat math ability scores vs roleplay considerations
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