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General Tabletop Discussion
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Flat rate of damage: An optional damage system
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<blockquote data-quote="Janx" data-source="post: 6347425" data-attributes="member: 8835"><p>just some extra thoughts, as my writeup is primarily human vs. human and not accounting for magic.</p><p></p><p>I don't think I can kill a Rhinoceros without the right gear (aka a Rhino killing gun, fired from WAAAAY over there). So there are plausible scenarios where some weapons do not have a lethality chance. Generally, smaller weapons vs. specifically tough/hardened targets. I suspect this concept may be where traditional weapon damage came from (1d4 daggers vs 1d8 longswords).</p><p></p><p>I might be able to kill a bobcat with a dagger for instance (I wouldn't count on it personally, but it is possible). Whereas, I'm pretty sure I cannot reach a vital spot on a Rhino. Even a stab in the eye is unlikely to pierce the back of the eye socket to enter the brain. Whereas a sword, I may be able to stab it in the side and reach the heart. Still really difficult to do, but the example should illustrate some scenarios to cover with the rules. I think the core concept is that a small enough weapon, vs. a large enough opponent is rendered useless/sub-lethal (ex. Pistol vs Tank).</p></blockquote><p></p>
[QUOTE="Janx, post: 6347425, member: 8835"] just some extra thoughts, as my writeup is primarily human vs. human and not accounting for magic. I don't think I can kill a Rhinoceros without the right gear (aka a Rhino killing gun, fired from WAAAAY over there). So there are plausible scenarios where some weapons do not have a lethality chance. Generally, smaller weapons vs. specifically tough/hardened targets. I suspect this concept may be where traditional weapon damage came from (1d4 daggers vs 1d8 longswords). I might be able to kill a bobcat with a dagger for instance (I wouldn't count on it personally, but it is possible). Whereas, I'm pretty sure I cannot reach a vital spot on a Rhino. Even a stab in the eye is unlikely to pierce the back of the eye socket to enter the brain. Whereas a sword, I may be able to stab it in the side and reach the heart. Still really difficult to do, but the example should illustrate some scenarios to cover with the rules. I think the core concept is that a small enough weapon, vs. a large enough opponent is rendered useless/sub-lethal (ex. Pistol vs Tank). [/QUOTE]
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Flat rate of damage: An optional damage system
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