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General Tabletop Discussion
*Pathfinder & Starfinder
Flatten the math: how much and should it be linear
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<blockquote data-quote="seregil" data-source="post: 5865781" data-attributes="member: 38425"><p>EDIT: Did you ever go back to a post you wrote and say 'Wha?!? I actually wrote this?', well this is mine. This long post can be summed up as follows:</p><p> </p><p> </p><p>2 fighters of the same level, <u>all else being equal</u>, should have a 50% chance of winning against the other if all they do is stand and swing at each other. Meaning a 50% chance of hitting etc. This is my basic premise.</p><p> </p><p>Therefore, if BAB goes up, so should a defensive bonus so that the chances of hitting stay the same at all levels.</p><p>If Hit points go up, then so should damage so that battle don't last hours.</p><p>For me, Offensive scaling is linked to defensive scaling and Hit points are linked to damage.</p><p> </p><p>Also, progress should not be linear as you learn faster in the beginning and then you slow down. However, as you master a skill, you can start doing thing that a simple + can't represent, hence more 'special manoeuvres' at higher levels.</p><p> </p><p>There! Several paragraphs summed up in a few lines. I really was zoned out when I wrote this post.</p></blockquote><p></p>
[QUOTE="seregil, post: 5865781, member: 38425"] EDIT: Did you ever go back to a post you wrote and say 'Wha?!? I actually wrote this?', well this is mine. This long post can be summed up as follows: 2 fighters of the same level, [U]all else being equal[/U], should have a 50% chance of winning against the other if all they do is stand and swing at each other. Meaning a 50% chance of hitting etc. This is my basic premise. Therefore, if BAB goes up, so should a defensive bonus so that the chances of hitting stay the same at all levels. If Hit points go up, then so should damage so that battle don't last hours. For me, Offensive scaling is linked to defensive scaling and Hit points are linked to damage. Also, progress should not be linear as you learn faster in the beginning and then you slow down. However, as you master a skill, you can start doing thing that a simple + can't represent, hence more 'special manoeuvres' at higher levels. There! Several paragraphs summed up in a few lines. I really was zoned out when I wrote this post. [/QUOTE]
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Community
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Flatten the math: how much and should it be linear
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