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Flattening the math: AC and Attack bonuses idea
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<blockquote data-quote="BobTheNob" data-source="post: 5848898" data-attributes="member: 82425"><p>This is good. Your post in general is well said.</p><p></p><p>The entire idea of constantly upping numbers dates back to 1e when it was as simple as this. Over time, more definition has come to the martial role and with this definition I find it question that we need scaling any more.</p><p></p><p>4e tackled this except that</p><p>a) Its still had scaling numbers</p><p>b) It modeled martial capability in the power system (except charge and grapple)</p><p></p><p>I like martial to sit in the real world. Hey, in a pitched fight I can pick up an axe and swing in in a rediculous arc potentially hitting multiple people. I wouldnt be good at it, most likely missing everyone (penalty to hit for trying) stopping on the first guy I hit (no ability to follow through) and throwing off my balance (granting CA till start next action?). Then the experienced fighter comes in...he keeps his balance, successfully hits and hits multiple. Its not a single stacking bonus, it refinement of what everyone could attempted badly.</p><p></p><p>So the fighter is not a guy with stacking numbers and he is not a guy with a mage like power structure. He is the guy who does what the rest of us can do...just better.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5848898, member: 82425"] This is good. Your post in general is well said. The entire idea of constantly upping numbers dates back to 1e when it was as simple as this. Over time, more definition has come to the martial role and with this definition I find it question that we need scaling any more. 4e tackled this except that a) Its still had scaling numbers b) It modeled martial capability in the power system (except charge and grapple) I like martial to sit in the real world. Hey, in a pitched fight I can pick up an axe and swing in in a rediculous arc potentially hitting multiple people. I wouldnt be good at it, most likely missing everyone (penalty to hit for trying) stopping on the first guy I hit (no ability to follow through) and throwing off my balance (granting CA till start next action?). Then the experienced fighter comes in...he keeps his balance, successfully hits and hits multiple. Its not a single stacking bonus, it refinement of what everyone could attempted badly. So the fighter is not a guy with stacking numbers and he is not a guy with a mage like power structure. He is the guy who does what the rest of us can do...just better. [/QUOTE]
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Flattening the math: AC and Attack bonuses idea
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