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<blockquote data-quote="vulcan_idic" data-source="post: 1845778" data-attributes="member: 19615"><p>Thank you for your input Li Shenron!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>I understand that this is not a new idea, I hope to put a nice spin on it, perhaps something fresh though. In many ways, I'm more curious about general reactions here and ideas that the concepts cause to blossom in your mind rather than strictly balance issues, though it's always nice to know when balance may be an issue.</p><p></p><p>One of the major events catalysing the first part of my projected campaign is the more or less gradual degradation and eventual failure of the Mythal. It should be interesting to see how the world reacts when this apocryphal force "magic" suddenly begins becoming real. Since the world is, as usual for our group, high magic most people have something small or large with some magical properties that were supressed by the Mythal. Some people start to physically change into races/species which their forebears were before the Mythal was erected.</p><p></p><p></p><p></p><p>That would seem to be one good option... there are many good options though.</p><p></p><p></p><p></p><p>I understand your concerns and have read all the endless debates on various boards before making this decision. It seems to me that the difference should not be too much of a problem when it is the standard for the world... some monsters will be relatively weaker, but that can be played by ear to balance it out - though that should only be neccssary for the few with no class levels. In addition to this Epic Levels will not be uncommon in this campaign (for NPC's even before the PC's get near that) and you average 40 year old farmer will be spec'ed out in this world as probably a level 10 - 15 Expert Commoner. This campaign is designed to be high powered on *all* sides... which should hopefully make things interesting, and, more importantly, play into the story.</p><p></p><p></p><p></p><p>I can see how some may have many abilities in common, but I do not think that means neccesarily that their characters will be similar. For example, I got my BA in Theatre Arts and I knew many people in the department who had very similar skillsets, but were widely divergent in character... I think this may hold true with my group as well.</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 1845778, member: 19615"] Thank you for your input Li Shenron!! :D I understand that this is not a new idea, I hope to put a nice spin on it, perhaps something fresh though. In many ways, I'm more curious about general reactions here and ideas that the concepts cause to blossom in your mind rather than strictly balance issues, though it's always nice to know when balance may be an issue. One of the major events catalysing the first part of my projected campaign is the more or less gradual degradation and eventual failure of the Mythal. It should be interesting to see how the world reacts when this apocryphal force "magic" suddenly begins becoming real. Since the world is, as usual for our group, high magic most people have something small or large with some magical properties that were supressed by the Mythal. Some people start to physically change into races/species which their forebears were before the Mythal was erected. That would seem to be one good option... there are many good options though. I understand your concerns and have read all the endless debates on various boards before making this decision. It seems to me that the difference should not be too much of a problem when it is the standard for the world... some monsters will be relatively weaker, but that can be played by ear to balance it out - though that should only be neccssary for the few with no class levels. In addition to this Epic Levels will not be uncommon in this campaign (for NPC's even before the PC's get near that) and you average 40 year old farmer will be spec'ed out in this world as probably a level 10 - 15 Expert Commoner. This campaign is designed to be high powered on *all* sides... which should hopefully make things interesting, and, more importantly, play into the story. I can see how some may have many abilities in common, but I do not think that means neccesarily that their characters will be similar. For example, I got my BA in Theatre Arts and I knew many people in the department who had very similar skillsets, but were widely divergent in character... I think this may hold true with my group as well. [/QUOTE]
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