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FLAVOR CLASSES: They're Ba-ack!!!
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<blockquote data-quote="jmucchiello" data-source="post: 835651" data-attributes="member: 813"><p>I realize you probably didn't mean to sound snippy. No problem. As to crediting ENWorld, I have no problem with that either except that would require written permission from morrus to make use of his trademark in an OGL work. The advertising clause (as it is known) strictly forbids you from saying "As seen on [trademark name]" without their permission. I'm sure he'll have no problem with giving permission but it is another legal tangle that would need unravelling before we could collect these works. (Obviously the EnWorld Journal would have no problems with this particular tangle.)</p><p></p><p>Let's see that's: TeeSeeJay, handforged, Graf, and Frostmarrow so far. 4 down 4 to go.</p><p></p><p>Two things:</p><p></p><p>1) This cuts close to the list of occupations that heroes wouldn't bother with. Are we going to include Serving Girl (or Wench if you prefer) and Stable Boy as occupation classes too? OTOH, I'm surprised Blacksmith has gone by yet. I know half of the people I play with love blacksmith backgrounds.</p><p></p><p>2) You really should cut back on providing permanent class skills. It is very powerful as the number of skills goes up. d20 Modern would phrase this "Choose one of the following skills to make a permanent class skill: climb, craft (stone), Knowledge (architecture) or Profession (mason)." 4 permanent class skills is already powerful, adding stonecunning starts to tip the class toward overpowered.</p><p></p><p></p><p>As a tip for creation of these classes, I would balance them against the Expert class. What the expert lacks is a feat class features/pseudo feats to make the "expert" more fantastic. So as you add features to the class you lower the hit die, limit the class skills (or skill points) even more than the Expert does. Personally I think the aim for these classes is that they are all "npc" classes and that a character with 3 classes and a favored class is CR 3. This might make some of the fun classes difficult to balance but this should be the goal. At least that's MHO.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 835651, member: 813"] I realize you probably didn't mean to sound snippy. No problem. As to crediting ENWorld, I have no problem with that either except that would require written permission from morrus to make use of his trademark in an OGL work. The advertising clause (as it is known) strictly forbids you from saying "As seen on [trademark name]" without their permission. I'm sure he'll have no problem with giving permission but it is another legal tangle that would need unravelling before we could collect these works. (Obviously the EnWorld Journal would have no problems with this particular tangle.) Let's see that's: TeeSeeJay, handforged, Graf, and Frostmarrow so far. 4 down 4 to go. Two things: 1) This cuts close to the list of occupations that heroes wouldn't bother with. Are we going to include Serving Girl (or Wench if you prefer) and Stable Boy as occupation classes too? OTOH, I'm surprised Blacksmith has gone by yet. I know half of the people I play with love blacksmith backgrounds. 2) You really should cut back on providing permanent class skills. It is very powerful as the number of skills goes up. d20 Modern would phrase this "Choose one of the following skills to make a permanent class skill: climb, craft (stone), Knowledge (architecture) or Profession (mason)." 4 permanent class skills is already powerful, adding stonecunning starts to tip the class toward overpowered. As a tip for creation of these classes, I would balance them against the Expert class. What the expert lacks is a feat class features/pseudo feats to make the "expert" more fantastic. So as you add features to the class you lower the hit die, limit the class skills (or skill points) even more than the Expert does. Personally I think the aim for these classes is that they are all "npc" classes and that a character with 3 classes and a favored class is CR 3. This might make some of the fun classes difficult to balance but this should be the goal. At least that's MHO. [/QUOTE]
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FLAVOR CLASSES: They're Ba-ack!!!
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