Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FLAVOR CLASSES: They're Ba-ack!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 836380" data-attributes="member: 5890"><p>My mistake. You are correct. Originally I was comparing a leg/gla/her with a fighter 3, but I didn't think that it was quite cheesy enough, so I added a level of fighter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I don't know the 'we' you're referring to. I was running by the original post of this thread, which stated that multiclassing more than one of these attracted multiclass penalties as normal.</p><p></p><p>I love the idea behind these. I think someone needs to closely scrutinise the power of each of them however.</p><p></p><p>On to specific complaints:</p><p>The court magus seems to have an ability (apprehend the invisible thread) which goes directly against the established mechanics for a skill, and with little reason to do so. A rewrite to this ability should probably simply point out that a succesful sense motive check can ALREADY detect the influence of mind affecting magic, give some bonus to notice it, allow it to detect expired spells from within the last 24 hrs, and allow a knowledge(arcana) check to work out the exact spell.</p><p></p><p>The heralds "call on lords power" doesn't really fit in with a herald to an earthbound lord.</p><p></p><p>The slavemaster hands out an ability for something which has not previously been addressed. The fact that the slavemaster gets "break slave" suggests that other characters do not. I'd suggest inventing a feat which allows the use of the 'handle animal' skill against sufficiently restrained humans, and then giving the slavemaster this feat.</p><p></p><p>The ratcatcher gets favoured enemy (vermin) which, unfortunately, doesn't apply to rats. Doh!</p><p>Perhaps it would be better off being favoured enemy (creatures of tiny size or smaller). That would cover just about anything that could be a household pest in a magical world (ie - spiders, rats, grigs, psionic rats etc).</p><p></p><p>I don't like the noble at all. Primarily because his class-based abilities are things which should be roleplaying type stuff rather than "hey, you're a noble, have some of this!". Both intimidate and favour should merely be in flavour text, not (ex) abilities, as there are no actual mechanics to go with them, they're pure roleplaying. Noble income should go - being able to get 20 times the usual sum from a profession check is probably too good, and it encourages an adventurer to stay at home rather than adventure, which is a bad thing. Benefice should be altered so that it basically says "the noble has somewhere to hang his hat, operating costs and profits balance out".</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 836380, member: 5890"] My mistake. You are correct. Originally I was comparing a leg/gla/her with a fighter 3, but I didn't think that it was quite cheesy enough, so I added a level of fighter :). I don't know the 'we' you're referring to. I was running by the original post of this thread, which stated that multiclassing more than one of these attracted multiclass penalties as normal. I love the idea behind these. I think someone needs to closely scrutinise the power of each of them however. On to specific complaints: The court magus seems to have an ability (apprehend the invisible thread) which goes directly against the established mechanics for a skill, and with little reason to do so. A rewrite to this ability should probably simply point out that a succesful sense motive check can ALREADY detect the influence of mind affecting magic, give some bonus to notice it, allow it to detect expired spells from within the last 24 hrs, and allow a knowledge(arcana) check to work out the exact spell. The heralds "call on lords power" doesn't really fit in with a herald to an earthbound lord. The slavemaster hands out an ability for something which has not previously been addressed. The fact that the slavemaster gets "break slave" suggests that other characters do not. I'd suggest inventing a feat which allows the use of the 'handle animal' skill against sufficiently restrained humans, and then giving the slavemaster this feat. The ratcatcher gets favoured enemy (vermin) which, unfortunately, doesn't apply to rats. Doh! Perhaps it would be better off being favoured enemy (creatures of tiny size or smaller). That would cover just about anything that could be a household pest in a magical world (ie - spiders, rats, grigs, psionic rats etc). I don't like the noble at all. Primarily because his class-based abilities are things which should be roleplaying type stuff rather than "hey, you're a noble, have some of this!". Both intimidate and favour should merely be in flavour text, not (ex) abilities, as there are no actual mechanics to go with them, they're pure roleplaying. Noble income should go - being able to get 20 times the usual sum from a profession check is probably too good, and it encourages an adventurer to stay at home rather than adventure, which is a bad thing. Benefice should be altered so that it basically says "the noble has somewhere to hang his hat, operating costs and profits balance out". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FLAVOR CLASSES: They're Ba-ack!!!
Top