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FLAVOR CLASSES: They're Ba-ack!!!
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<blockquote data-quote="The Proconsul" data-source="post: 842013" data-attributes="member: 5293"><p>AND I just had a new idea ... probably not the right time, before we have sorted out the existing ones, but still. Inspiration strikes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><strong>The Bodyguard</strong> </p><p></p><p>The Bodyguard knows danger well, for day for day, he faces the challenge of protecting an important charge, be it a powerful merchant or a political leader. Rare indeed is the Bodyguard who survives as succesful assassination of his charge, and he rarely finds a new employer.</p><p>Most Bodyguards become adventureres when following their charges on such endeavours, or when attempting to avenge a slain one.</p><p>Many Bodyguards are paladins. Common feats include Expertise, Weapon Specialization (for Fighters) and Dodge; in general, more defensive oriented feats.</p><p></p><p><strong>Hit Die</strong> : d8</p><p></p><p><strong>Class Skills</strong> : Climb, Intimidate, Jump, Profession(Bodyguard), Sense Motive</p><p></p><p><strong>Skill Points</strong> : 3 [provided the # of skills - 1 formula is applied]</p><p></p><p><strong>Base Attack Bonus</strong> : +1 <strong>Saves</strong>: Fort +1, Ref +0, Will +0</p><p></p><p><strong>Permanent Class Skills:</strong> Any two of the above. Most choose Profession(Bodyguard) and either Intimidate or Sense Motive.</p><p></p><p><strong>Weapon and Armor Proficiencies</strong> : Simple Weapons, Martial Weapons, and Medium Armor as well as Shields.</p><p></p><p><strong>Class Abilities</strong> : </p><p><em>Into the Breach</em> : At the beginning of an encounter, before combat is joined, the Bodyguard may declare who his charge is. His charge receives DR [half Guard's characterlevel]/[One fifth guard's class level, rounded up, limit +3]. However, the Bodyguard receives all damage prevented that way, and must reimain within 5 ft. of his charge.</p><p></p><p><em>Fearless Protector</em> : The Bodyguard receives a +1 bonus to saves vs. fear. However, when his charge is shaken or panicked, this bonus reverts to a -1 penalty.</p><p></p><p>Edited for typos, and removed Devoted Defender reference.</p></blockquote><p></p>
[QUOTE="The Proconsul, post: 842013, member: 5293"] AND I just had a new idea ... probably not the right time, before we have sorted out the existing ones, but still. Inspiration strikes ;) [B]The Bodyguard[/B] The Bodyguard knows danger well, for day for day, he faces the challenge of protecting an important charge, be it a powerful merchant or a political leader. Rare indeed is the Bodyguard who survives as succesful assassination of his charge, and he rarely finds a new employer. Most Bodyguards become adventureres when following their charges on such endeavours, or when attempting to avenge a slain one. Many Bodyguards are paladins. Common feats include Expertise, Weapon Specialization (for Fighters) and Dodge; in general, more defensive oriented feats. [B]Hit Die[/B] : d8 [B]Class Skills[/B] : Climb, Intimidate, Jump, Profession(Bodyguard), Sense Motive [B]Skill Points[/B] : 3 [provided the # of skills - 1 formula is applied] [B]Base Attack Bonus[/B] : +1 [B]Saves[/B]: Fort +1, Ref +0, Will +0 [B]Permanent Class Skills:[/B] Any two of the above. Most choose Profession(Bodyguard) and either Intimidate or Sense Motive. [B]Weapon and Armor Proficiencies[/B] : Simple Weapons, Martial Weapons, and Medium Armor as well as Shields. [B]Class Abilities[/B] : [I]Into the Breach[/I] : At the beginning of an encounter, before combat is joined, the Bodyguard may declare who his charge is. His charge receives DR [half Guard's characterlevel]/[One fifth guard's class level, rounded up, limit +3]. However, the Bodyguard receives all damage prevented that way, and must reimain within 5 ft. of his charge. [I]Fearless Protector[/I] : The Bodyguard receives a +1 bonus to saves vs. fear. However, when his charge is shaken or panicked, this bonus reverts to a -1 penalty. Edited for typos, and removed Devoted Defender reference. [/QUOTE]
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FLAVOR CLASSES: They're Ba-ack!!!
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