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General Tabletop Discussion
*TTRPGs General
Flavor Mish-mash and favored classes (what 4e got wrong)
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<blockquote data-quote="ferratus" data-source="post: 4769254" data-attributes="member: 55966"><p>I think we are all in agreement that the Tiefling's racial adjustments should be modified to +2 Dex/+2 Con immediately because a) we don't have a race with those adjustments now and b) if anyone should make great warlocks and rogues, it should be Tieflings. We have all the information digitized on the character builder, why not use it to our advantage for a revision like this? </p><p></p><p>As for drow making good dark pact warlocks and not good clerics, it all works out if Lolth is bumped down to being a demon lord again. Frankly, I'd be happy with that. Lolth should have never been made into a goddess in the first place.</p><p></p><p>Some of the stuff that was unexpected has been a joy. Dwarves being good infernal warlocks is probably the best example, which perfectly suited both Dragonlance and the new reflavoured Duegar. Half-orcs making good brutal rogues because of their unusual stats is also something I'm not going to complain about. Half-elves having a +2 con bonus is also fun merely for the flavour of "hybrid vigour".</p><p></p><p>Aside from tieflings, the biggest complaint seems to be that Dwarves and Devas don't make good enough paladins. I'm willing to wager the nose on my face that you are going to see weapon-based attacks that use wisdom or charisma (like the avenger) coming in Divine Power for clerics and paladins. I'm pretty sure, though not as confident, that holy symbol attacks that use strength (like the dragon sorcerer's implement attacks) will be in Divine Power as well.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4769254, member: 55966"] I think we are all in agreement that the Tiefling's racial adjustments should be modified to +2 Dex/+2 Con immediately because a) we don't have a race with those adjustments now and b) if anyone should make great warlocks and rogues, it should be Tieflings. We have all the information digitized on the character builder, why not use it to our advantage for a revision like this? As for drow making good dark pact warlocks and not good clerics, it all works out if Lolth is bumped down to being a demon lord again. Frankly, I'd be happy with that. Lolth should have never been made into a goddess in the first place. Some of the stuff that was unexpected has been a joy. Dwarves being good infernal warlocks is probably the best example, which perfectly suited both Dragonlance and the new reflavoured Duegar. Half-orcs making good brutal rogues because of their unusual stats is also something I'm not going to complain about. Half-elves having a +2 con bonus is also fun merely for the flavour of "hybrid vigour". Aside from tieflings, the biggest complaint seems to be that Dwarves and Devas don't make good enough paladins. I'm willing to wager the nose on my face that you are going to see weapon-based attacks that use wisdom or charisma (like the avenger) coming in Divine Power for clerics and paladins. I'm pretty sure, though not as confident, that holy symbol attacks that use strength (like the dragon sorcerer's implement attacks) will be in Divine Power as well. [/QUOTE]
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Flavor Mish-mash and favored classes (what 4e got wrong)
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