Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Flavor Mish-mash and favored classes (what 4e got wrong)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ferratus" data-source="post: 4769450" data-attributes="member: 55966"><p>That would allow for anyone to play any race/class combination without drawbacks, but it doesn't appeal to the rules tinkerer in me. I like that certain races and classes are obviously better at various roles. The primary and secondary abilities can provide a lot of inspiration as to which magical tradition is dominant in a particular racial culture.</p><p></p><p>For example, while every race needs intelligence for wizards (making Eladrin, Humans, Devas, Tieflings and Genesai the best overall wizards) the different builds of wizards allow racial preferences to shine through. Elves, Eladrin and Half-Orcs favour wand weilding war wizards, Goliaths staff wielding abjurers or summoners, Devas favour the orb, etc.</p><p></p><p>Likewise, races favouring certain classes also helps define that race. For example, If I was a dwarf and the most powerful arcanists of my society were infernal warlocks, I'd hate and fear arcane magic too. These are little touches that would be lost if we moved to solely determining racial archetypes by racial feats. You'd get explicit feats or racial features that would favour a single class (ie. dwarf cleric) but you wouldn't get to discover the classes that the race is sort of good at. The unexpected combinations are part of the fun, and a chance to introduce a whole new culture of a particular race that we haven't seen before (like the devil worshipping Duegar, or druidic Hill Dwarves).</p><p></p><p>Where the race doesn't, or can't, fit all the archetypes of which they are associated, a new class or a class build can always be used. For example, if a dwarf isn't as good a paladin as he should be, new powers keyed to wisdom can always fix it. We would call this the "worrior monk" paladin build, to distinguish him from the "pillar of strength" build (strength based powers) and the chivalric knight (cha build powers). You can already see the races that would pick the particular type of paladin and how it suits them. The dwarves are wise and hearty, so they make good monks, while gnomes and half-elves make chivalric knights who toss around a lot of radiant damage.</p><p></p><p>Now there are two caveats to this solution.</p><p></p><p>1) If you're going to associate a particular race with a particular class, you should at least have the primary score of that class as a racial ability mod. The tiefling should be the best infernal warlocks, and while racial feats for tiefling warlocks help, they don't fix that tiefling wizards should be very good at summoning devils too. Tieflings are the only race that needs the ability score errata, in my opinion. </p><p></p><p>2) You have to not mind if races are advantaged in things you never really considered part of their archetype before. For example, elves are probably going to be advantaged as monks (or even my theoretical warrior monk paladin build) because of their wisdom score. If you just allow for a subculture of elves that are monastic (or more likely hermits) and go along, it is a great place to build new fluff. Just like it was fun finding out that halfings made the best wizards in 3e.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4769450, member: 55966"] That would allow for anyone to play any race/class combination without drawbacks, but it doesn't appeal to the rules tinkerer in me. I like that certain races and classes are obviously better at various roles. The primary and secondary abilities can provide a lot of inspiration as to which magical tradition is dominant in a particular racial culture. For example, while every race needs intelligence for wizards (making Eladrin, Humans, Devas, Tieflings and Genesai the best overall wizards) the different builds of wizards allow racial preferences to shine through. Elves, Eladrin and Half-Orcs favour wand weilding war wizards, Goliaths staff wielding abjurers or summoners, Devas favour the orb, etc. Likewise, races favouring certain classes also helps define that race. For example, If I was a dwarf and the most powerful arcanists of my society were infernal warlocks, I'd hate and fear arcane magic too. These are little touches that would be lost if we moved to solely determining racial archetypes by racial feats. You'd get explicit feats or racial features that would favour a single class (ie. dwarf cleric) but you wouldn't get to discover the classes that the race is sort of good at. The unexpected combinations are part of the fun, and a chance to introduce a whole new culture of a particular race that we haven't seen before (like the devil worshipping Duegar, or druidic Hill Dwarves). Where the race doesn't, or can't, fit all the archetypes of which they are associated, a new class or a class build can always be used. For example, if a dwarf isn't as good a paladin as he should be, new powers keyed to wisdom can always fix it. We would call this the "worrior monk" paladin build, to distinguish him from the "pillar of strength" build (strength based powers) and the chivalric knight (cha build powers). You can already see the races that would pick the particular type of paladin and how it suits them. The dwarves are wise and hearty, so they make good monks, while gnomes and half-elves make chivalric knights who toss around a lot of radiant damage. Now there are two caveats to this solution. 1) If you're going to associate a particular race with a particular class, you should at least have the primary score of that class as a racial ability mod. The tiefling should be the best infernal warlocks, and while racial feats for tiefling warlocks help, they don't fix that tiefling wizards should be very good at summoning devils too. Tieflings are the only race that needs the ability score errata, in my opinion. 2) You have to not mind if races are advantaged in things you never really considered part of their archetype before. For example, elves are probably going to be advantaged as monks (or even my theoretical warrior monk paladin build) because of their wisdom score. If you just allow for a subculture of elves that are monastic (or more likely hermits) and go along, it is a great place to build new fluff. Just like it was fun finding out that halfings made the best wizards in 3e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flavor Mish-mash and favored classes (what 4e got wrong)
Top