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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Flavor Powers in 4E?
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<blockquote data-quote="satori01" data-source="post: 4111786" data-attributes="member: 7859"><p>Or is it. 4E seems to itemize things into combat/non combat. Combat items are then cut down into Powers/Maneuvers which have to be itemized and created for a variety of levels.</p><p>This is obviously labor intensive, and frankly is probably the reason why Bards/Barbarians/Druids are not in the game.</p><p></p><p>If everything else "not combat" is a ritual, are those items getting the same level of attention?</p><p>Does a Lower Water ritual make sense to be created, and if so, will people chose it, and how easy will it be to use.</p><p></p><p>As a spell, Lower Water or Water Breathing, the resource utilization is clear. Fireball has the utility of doing damage....but say going into a watery sewer Lower Water or Water Breathing might be more effective. People are much more likely to use situational powers if the cost is manageable, (Ok I will only prepare 1 Flame Strike today for example for a Druid). If a ritual is a 1 time thing a day......not so much.</p><p></p><p>The answer would seem to be that abilities like what Monte Cook often designs something like "Familiarity with Magic" which gives a + X bonus to saves vs magic and is described as a bonus resulting from the characters study are not going to be in.</p><p></p><p>This is a shame if true....will the boost might be negligible, the advantage comes from the role playing possibilities.</p></blockquote><p></p>
[QUOTE="satori01, post: 4111786, member: 7859"] Or is it. 4E seems to itemize things into combat/non combat. Combat items are then cut down into Powers/Maneuvers which have to be itemized and created for a variety of levels. This is obviously labor intensive, and frankly is probably the reason why Bards/Barbarians/Druids are not in the game. If everything else "not combat" is a ritual, are those items getting the same level of attention? Does a Lower Water ritual make sense to be created, and if so, will people chose it, and how easy will it be to use. As a spell, Lower Water or Water Breathing, the resource utilization is clear. Fireball has the utility of doing damage....but say going into a watery sewer Lower Water or Water Breathing might be more effective. People are much more likely to use situational powers if the cost is manageable, (Ok I will only prepare 1 Flame Strike today for example for a Druid). If a ritual is a 1 time thing a day......not so much. The answer would seem to be that abilities like what Monte Cook often designs something like "Familiarity with Magic" which gives a + X bonus to saves vs magic and is described as a bonus resulting from the characters study are not going to be in. This is a shame if true....will the boost might be negligible, the advantage comes from the role playing possibilities. [/QUOTE]
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Flavor Powers in 4E?
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