sniffles
First Post
I'm a big fan of Paizo's item cards, for convenience of tracking my PC's equipment. But I buy the cards myself - my GMs typically don't use them to hand out treasure. Most of the time I cover up the flavor text with a sticky note containing the stats of the item it represents. I usually try to choose something that looks the way I imagine the item appearing, but most of the time that's purely an aesthetic choice on my part and the GM doesn't offer any opinion.
In the past some GMs I play with have handed out index cards for treasure items, sometimes with an image snipped from a catalog or magazine for illustration purposes. But I can seldom recall when anyone has ever given me an item with a description similar to the flavor text on the backs of the Paizo cards.
A question for GMs here: how often do you describe the physical appearance of an item you hand out as treasure, in addition to describing its mechanical properties? Do you usually just say "It's a +2 ghost touch longsword"? Or do you tell the player something like, "The grip is made of ebony inlaid with fine gold wire, and the pommel is in the shape of a ram's head"?
For players, what would most of you prefer? Do you care what it looks like, or do you only want to know what it does?
Personally I'd like to see more flavor text with loot, or alternately, I'd like to see GMs using item cards and telling me "It looks just like the picture on this card." But I realize that's an added piece of complexity the GM would have to add to his already-full plate.
In the past some GMs I play with have handed out index cards for treasure items, sometimes with an image snipped from a catalog or magazine for illustration purposes. But I can seldom recall when anyone has ever given me an item with a description similar to the flavor text on the backs of the Paizo cards.
A question for GMs here: how often do you describe the physical appearance of an item you hand out as treasure, in addition to describing its mechanical properties? Do you usually just say "It's a +2 ghost touch longsword"? Or do you tell the player something like, "The grip is made of ebony inlaid with fine gold wire, and the pommel is in the shape of a ram's head"?
For players, what would most of you prefer? Do you care what it looks like, or do you only want to know what it does?
Personally I'd like to see more flavor text with loot, or alternately, I'd like to see GMs using item cards and telling me "It looks just like the picture on this card." But I realize that's an added piece of complexity the GM would have to add to his already-full plate.