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<blockquote data-quote="S'mon" data-source="post: 1355725" data-attributes="member: 463"><p>There are more players than GMs, so this strategy sells more books. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, I think this what d20/OGL is for - almost all fantasy OGL d20 games are far less videogamelike than standard D&D. In my experience it's probably easier to build a new campaign off the d20 rules in Conan, Slaine, Midnight, Wheel of Time etc, rather than try to run Scrooge-D&D.</p><p></p><p>I was thinking about this recently, though. I have a lowish-magic campaign world, but the way D&D works, it doesn't seem to do much harm to let PCs be even more powerful than normal. NPCs can be tougher still, and protected by powerful magics. If the Red Cloak city guards are 8th level Warriors have 80 hp and cloaks of Fire Resistance-20, fireballs are suddenly a lot less scary - and this can still 'look' like a low magic world. This sort of thing is standard in videpgames as a means of PC-control. Arguably Monte really missed a trick when he insisted on retaining DMG demographics that keep most soldiers 1st level & hopeless.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1355725, member: 463"] There are more players than GMs, so this strategy sells more books. :) Seriously, I think this what d20/OGL is for - almost all fantasy OGL d20 games are far less videogamelike than standard D&D. In my experience it's probably easier to build a new campaign off the d20 rules in Conan, Slaine, Midnight, Wheel of Time etc, rather than try to run Scrooge-D&D. I was thinking about this recently, though. I have a lowish-magic campaign world, but the way D&D works, it doesn't seem to do much harm to let PCs be even more powerful than normal. NPCs can be tougher still, and protected by powerful magics. If the Red Cloak city guards are 8th level Warriors have 80 hp and cloaks of Fire Resistance-20, fireballs are suddenly a lot less scary - and this can still 'look' like a low magic world. This sort of thing is standard in videpgames as a means of PC-control. Arguably Monte really missed a trick when he insisted on retaining DMG demographics that keep most soldiers 1st level & hopeless. [/QUOTE]
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