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<blockquote data-quote="Belen" data-source="post: 1355758" data-attributes="member: 1405"><p>This is what I added:</p><p></p><p><em>Taint: The Taint is an infection that slowly darkens the soul. The Taint occurs from prolonged exposure to negative energy and can be felt as an oily sensation along with minor nausea. Those who work with negative energy slowly become corrupted with only the strongest staving off undeath. Undead are the ultimate result of constant exposure to negative energy. Those killed by Undead have a chance to rise as undead if the taint was strong enough. Those using negative energy must make a Fortitude save DC 10 + ½ HD+ Cha. Modifier every week.</em></p><p><em>Effect: A tainted individual will grow to hate life and all those who cherish it. The people no longer care to groom themselves and slowly loose the ability to distinguish between right and wrong. Each time a person fails a Taint save, they loose one point of Constitution. If they die from con loss, then they must make a Will save DC 10 + ½ HD+ Cha. Modifier. Failure means that rise an unintelligent undead.</em></p><p></p><p>It really will not affect them much. I guess it is my fault for letting them have too much in the past games. One guy argue that this was restrictive against necromancers, yet none of them are planning on playing one! (sigh)</p><p></p><p>I am not out to get them, but I also do not want some things to be easy.</p><p></p><p>(PS: this is for a game that will start in a few months)</p></blockquote><p></p>
[QUOTE="Belen, post: 1355758, member: 1405"] This is what I added: [I]Taint: The Taint is an infection that slowly darkens the soul. The Taint occurs from prolonged exposure to negative energy and can be felt as an oily sensation along with minor nausea. Those who work with negative energy slowly become corrupted with only the strongest staving off undeath. Undead are the ultimate result of constant exposure to negative energy. Those killed by Undead have a chance to rise as undead if the taint was strong enough. Those using negative energy must make a Fortitude save DC 10 + ½ HD+ Cha. Modifier every week. Effect: A tainted individual will grow to hate life and all those who cherish it. The people no longer care to groom themselves and slowly loose the ability to distinguish between right and wrong. Each time a person fails a Taint save, they loose one point of Constitution. If they die from con loss, then they must make a Will save DC 10 + ½ HD+ Cha. Modifier. Failure means that rise an unintelligent undead.[/I] It really will not affect them much. I guess it is my fault for letting them have too much in the past games. One guy argue that this was restrictive against necromancers, yet none of them are planning on playing one! (sigh) I am not out to get them, but I also do not want some things to be easy. (PS: this is for a game that will start in a few months) [/QUOTE]
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