Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Flavorless 3e- Advantage- players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothmog" data-source="post: 1357023" data-attributes="member: 317"><p>BelenUmeria, I think your ideas for necromantic corruption and soul bonded items are fine from a mechanics point of view, and would help to greatly add your own personal feel to your world. Your players are simply whining because you've moved away from the 3E "something for nothing" ideology. In previous editions, haste, raise dead, and other spells had a cost (aging, system shock rolls, etc) to prevent their rampant overuse and abuse by players. The new edition seems to indicate that these should be staple spells rather than spells used in certain circumstances, which is fine in and of itself. However, 3E is protraying a very different D&D that previous editions- its much more of a "powerup" D&D- hence the videogame analogies.</p><p></p><p>Now, D&D does have its own flavor and style, but to many people, the flavor presented by default in the core books is not to their liking, so they make house rules (like you did, I have, and countless others) to better reflect how they want their world to operate. Thats cool too- you just have to make sure the players know about those changes that will affect them. Core D&D is very high-powered vanilla- that is, rather bland and without any real distinguishing features. D&D handles its own tropes and designs well, but does not port over well to a setting like Middle Earth, Hyborea, or the Thieves World books well. Heck, even Dragonlance has tons of mods from standard D&D, and it WAS a game played under the system. D&D is the bare-bones skeleton for portraying generic fantasy. If you're happy with that, more power to you. But if you want something more, you have to make certain modifications to insure those aspects of your world that are different have REASONS for being different.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1357023, member: 317"] BelenUmeria, I think your ideas for necromantic corruption and soul bonded items are fine from a mechanics point of view, and would help to greatly add your own personal feel to your world. Your players are simply whining because you've moved away from the 3E "something for nothing" ideology. In previous editions, haste, raise dead, and other spells had a cost (aging, system shock rolls, etc) to prevent their rampant overuse and abuse by players. The new edition seems to indicate that these should be staple spells rather than spells used in certain circumstances, which is fine in and of itself. However, 3E is protraying a very different D&D that previous editions- its much more of a "powerup" D&D- hence the videogame analogies. Now, D&D does have its own flavor and style, but to many people, the flavor presented by default in the core books is not to their liking, so they make house rules (like you did, I have, and countless others) to better reflect how they want their world to operate. Thats cool too- you just have to make sure the players know about those changes that will affect them. Core D&D is very high-powered vanilla- that is, rather bland and without any real distinguishing features. D&D handles its own tropes and designs well, but does not port over well to a setting like Middle Earth, Hyborea, or the Thieves World books well. Heck, even Dragonlance has tons of mods from standard D&D, and it WAS a game played under the system. D&D is the bare-bones skeleton for portraying generic fantasy. If you're happy with that, more power to you. But if you want something more, you have to make certain modifications to insure those aspects of your world that are different have REASONS for being different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flavorless 3e- Advantage- players
Top