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<blockquote data-quote="Anubis the Doomseer" data-source="post: 1359466" data-attributes="member: 12455"><p>I'm going to leap frog over the flames here and say that this leads directly into the original poster's problem, and to a degree I think the problem can be broadened somewhat - that players (and DMs) put different spins and preferences over rules created by the DM and those published in a book (either Hasbro core or by some third party) with players putting a greater emphasis on the latter and generally being suspicious of the former.</p><p></p><p>I think this might be because, as an earlier poster pointed out, books, in order to sell, play to the player - they add things they can do, and detract from consequences of actions (here's a new prestige class that removes the restrictions you took when you multiclassed, here's a magic item/feat/McGuffin that overcomes a weakness built into this feat/class/spell/skill description precisely because otherwise it becomes abusive). DM's tend to approach house rules (generalizing here from my own experiences on both sides of the screen here) on setting limitations into place - in order to better tailor the rulesset to the setting or plot they wish to do.</p><p></p><p>Now where this becomes obvious is where such restrictive house rules become published and the moment they are all of a sudden they are okay. Scarred Lands has some interesting "house rules" about how the races interact, the class system meshes with the setting details and so on. No one (that I've known) has gone on to complain about the 'wizards generate heat' or the 'sorcerors carry Titan blood' or even the 'all Druids are titan worshippers' setting concepts - and yet, by sheer circumstance I happened to be in a game around that same time where the DM made similar (bordering on exactly the same) house rules but the players who had read SL material without blinking were now up in arms about how "unfair" such rules were.</p><p></p><p>The solution, is as always, discussion within the group. Communication is key, but people do need to move away from the "if it didn't come out of a book it's bad" mentality.</p><p></p><p>- Ma'at</p></blockquote><p></p>
[QUOTE="Anubis the Doomseer, post: 1359466, member: 12455"] I'm going to leap frog over the flames here and say that this leads directly into the original poster's problem, and to a degree I think the problem can be broadened somewhat - that players (and DMs) put different spins and preferences over rules created by the DM and those published in a book (either Hasbro core or by some third party) with players putting a greater emphasis on the latter and generally being suspicious of the former. I think this might be because, as an earlier poster pointed out, books, in order to sell, play to the player - they add things they can do, and detract from consequences of actions (here's a new prestige class that removes the restrictions you took when you multiclassed, here's a magic item/feat/McGuffin that overcomes a weakness built into this feat/class/spell/skill description precisely because otherwise it becomes abusive). DM's tend to approach house rules (generalizing here from my own experiences on both sides of the screen here) on setting limitations into place - in order to better tailor the rulesset to the setting or plot they wish to do. Now where this becomes obvious is where such restrictive house rules become published and the moment they are all of a sudden they are okay. Scarred Lands has some interesting "house rules" about how the races interact, the class system meshes with the setting details and so on. No one (that I've known) has gone on to complain about the 'wizards generate heat' or the 'sorcerors carry Titan blood' or even the 'all Druids are titan worshippers' setting concepts - and yet, by sheer circumstance I happened to be in a game around that same time where the DM made similar (bordering on exactly the same) house rules but the players who had read SL material without blinking were now up in arms about how "unfair" such rules were. The solution, is as always, discussion within the group. Communication is key, but people do need to move away from the "if it didn't come out of a book it's bad" mentality. - Ma'at [/QUOTE]
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