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<blockquote data-quote="Belen" data-source="post: 1360490" data-attributes="member: 1405"><p>The game is flavorless as written. Many actions, including RP actions, can be solved with a simple roll. The rules do not encourage roleplaying, rather, they encourage building a house of numbers. </p><p></p><p>How many times have people referred to their kick tail numbers to show what a good character they have? I have heard that far more often lately than I have heard about what they have done. I hear a lot about "builds" and being "effective" than I hear them describe the person behind the concept.</p><p></p><p>In a video game, I am concerned about what "build" grants me the greatest bonus and the best abilities.</p><p></p><p>I say that there can be a better mix. 3e is probably the greatest DnD game design ever created, but some of the soul of the game has been lost.</p><p></p><p>Effects should not be all about the numbers, conditions should not be about the minus to this stat of that ability alone.</p><p></p><p>That is my point. I am only advocating that the rules can be sexed up. They do not have to be so bland and generic. I think the designers have lost sight of that in the mad rush for cool powers and how to increase stat x or skill y.</p><p></p><p>That is why I wrote game rules for my world in the first place.</p><p></p><p>And you cannot judge my skill as a GM from comments on messageboards. The comments may be how I would like the game to be, but not how I play the game.</p><p></p><p>However, I can judge 3e because I have read the rules, played the system, and discussed it with a variety of people. You may feel differently about the game and I am not telling you how to play the game, however, I am providing my thoughts about parts of the system that disatisfy me.</p><p></p><p>Getting defensive and lashing out with personal attacks does not help anyone see a different viewpoint.</p></blockquote><p></p>
[QUOTE="Belen, post: 1360490, member: 1405"] The game is flavorless as written. Many actions, including RP actions, can be solved with a simple roll. The rules do not encourage roleplaying, rather, they encourage building a house of numbers. How many times have people referred to their kick tail numbers to show what a good character they have? I have heard that far more often lately than I have heard about what they have done. I hear a lot about "builds" and being "effective" than I hear them describe the person behind the concept. In a video game, I am concerned about what "build" grants me the greatest bonus and the best abilities. I say that there can be a better mix. 3e is probably the greatest DnD game design ever created, but some of the soul of the game has been lost. Effects should not be all about the numbers, conditions should not be about the minus to this stat of that ability alone. That is my point. I am only advocating that the rules can be sexed up. They do not have to be so bland and generic. I think the designers have lost sight of that in the mad rush for cool powers and how to increase stat x or skill y. That is why I wrote game rules for my world in the first place. And you cannot judge my skill as a GM from comments on messageboards. The comments may be how I would like the game to be, but not how I play the game. However, I can judge 3e because I have read the rules, played the system, and discussed it with a variety of people. You may feel differently about the game and I am not telling you how to play the game, however, I am providing my thoughts about parts of the system that disatisfy me. Getting defensive and lashing out with personal attacks does not help anyone see a different viewpoint. [/QUOTE]
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