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<blockquote data-quote="Elf Witch" data-source="post: 1360671" data-attributes="member: 9037"><p>After reading through all these posts and trying to sift through the insults to get to the point being made I finally had to say something. I agree that 3.5 tends to lend itself to a video game feel. And that so much depends on how good your stats are and why you should take this multiclass because it gives you an impossible to fail will save or whatever.</p><p></p><p>I get tired to of the word suboptimal. I am tired of the moaning of DMs about players wanting a get out of death free card while bragging of the TPKs they have had happened or whinning about my players don't really care about their characters and yet expect them to suck it up when the character dies and the house rules make raise dead alomst impossible.</p><p></p><p>I have seen groups playing DnD and all they are doing is skilling monsters and having a grand old time and they can't wait until the next session.</p><p></p><p>I have played in and read some story hours that involve deep immersive style role play with great character development and thses groups are having as much fun as the above group and they playing with the same basic rules.</p><p></p><p></p><p>This is what house rules are good for helping each group adapt the generic feel of the game to suit them.</p><p></p><p>I have heard that a lot of players don't like it when the DM does this and it makes me wonder why. Is is that you don't trust the DM? Do you feel that the rules are being made to screw the player? I have always felt that you need to have some level of trust with your DM and if you can't trust him to make the fun fair and the rules equal between PCs and NPCs why would you want to play with this person.</p><p></p><p>Myself I won't play with DMs who are so called killer DMs who feel that their job is to kill the PCS and if they do they have won.</p><p></p><p>But then again I don't want to play with players who want everything to be handed to them on a silver platter and expect there to be two different rules sets for the PCs as opposed to the NPCs and of course the rules favor the PCs.</p><p></p><p>And yes I want the chance to bring back my character from death but it would be nice if there is some kind of role play involved after all death is a serious thing. How about a quest or some other effect.</p><p></p><p>Adding flavor to the game makes it so much more fun after awhile if you only play straight from the rules then it getc boring and stagnant you start playing the same type of characters fighting the same monsters with the same spells until it all runs together. And boredom sets in. It is why video games keep coming up with new games in a series because they realize after a while people are bored and want something new.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 1360671, member: 9037"] After reading through all these posts and trying to sift through the insults to get to the point being made I finally had to say something. I agree that 3.5 tends to lend itself to a video game feel. And that so much depends on how good your stats are and why you should take this multiclass because it gives you an impossible to fail will save or whatever. I get tired to of the word suboptimal. I am tired of the moaning of DMs about players wanting a get out of death free card while bragging of the TPKs they have had happened or whinning about my players don't really care about their characters and yet expect them to suck it up when the character dies and the house rules make raise dead alomst impossible. I have seen groups playing DnD and all they are doing is skilling monsters and having a grand old time and they can't wait until the next session. I have played in and read some story hours that involve deep immersive style role play with great character development and thses groups are having as much fun as the above group and they playing with the same basic rules. This is what house rules are good for helping each group adapt the generic feel of the game to suit them. I have heard that a lot of players don't like it when the DM does this and it makes me wonder why. Is is that you don't trust the DM? Do you feel that the rules are being made to screw the player? I have always felt that you need to have some level of trust with your DM and if you can't trust him to make the fun fair and the rules equal between PCs and NPCs why would you want to play with this person. Myself I won't play with DMs who are so called killer DMs who feel that their job is to kill the PCS and if they do they have won. But then again I don't want to play with players who want everything to be handed to them on a silver platter and expect there to be two different rules sets for the PCs as opposed to the NPCs and of course the rules favor the PCs. And yes I want the chance to bring back my character from death but it would be nice if there is some kind of role play involved after all death is a serious thing. How about a quest or some other effect. Adding flavor to the game makes it so much more fun after awhile if you only play straight from the rules then it getc boring and stagnant you start playing the same type of characters fighting the same monsters with the same spells until it all runs together. And boredom sets in. It is why video games keep coming up with new games in a series because they realize after a while people are bored and want something new. [/QUOTE]
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