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<blockquote data-quote="Rel" data-source="post: 1360831" data-attributes="member: 99"><p>See, that right there is the essence of it. You're tired of it. "It"</p><p></p><p>It doesn't matter what "it" is. If you're tired of it, you shouldn't be running a game who's primary objective is to have fun. So you just tell your group, "I'm not really having fun with this right now. I'm not interested in forcing you to play in a campaign setting that you won't enjoy. But I'm also not interested in running a campaign setting that <strong>I</strong> don't enjoy. Thus we are at an impasse. The net result of this impasse is that we should quit playing until I miss the game enough to want to run SOMETHING, even if it isn't my first preference or until you miss the game enough that you want to play SOMETHING, even if it isn't your first preference."</p><p></p><p>If you or they don't like the idea of not playing for a while then that's a good thing. It means that you're still at the negotiating table. So then you bat things back and forth for a while and see if you can hash out a compromise that everybody likes.</p><p></p><p>I'd like to also suggest that you take a look at why your players are playing. Read Robin Laws' "Robin's Laws of Good Gamemastering". It sounds like at least some of your players are Powergamers. They enjoy the game most when they are getting to have thier characters do the cool thing they're min-maxed to do and getting even more "powerups" that let them do their cool thing even better. This is not my preferred style of play and I'd be disinclined to play in a group that focused on it (at least on a long term basis). But it is a valid style of play nonetheless.</p><p></p><p>From this, I draw the conclusion that you might be playing with the wrong people. Or at least SOME of the wrong people.</p></blockquote><p></p>
[QUOTE="Rel, post: 1360831, member: 99"] See, that right there is the essence of it. You're tired of it. "It" It doesn't matter what "it" is. If you're tired of it, you shouldn't be running a game who's primary objective is to have fun. So you just tell your group, "I'm not really having fun with this right now. I'm not interested in forcing you to play in a campaign setting that you won't enjoy. But I'm also not interested in running a campaign setting that [b]I[/b] don't enjoy. Thus we are at an impasse. The net result of this impasse is that we should quit playing until I miss the game enough to want to run SOMETHING, even if it isn't my first preference or until you miss the game enough that you want to play SOMETHING, even if it isn't your first preference." If you or they don't like the idea of not playing for a while then that's a good thing. It means that you're still at the negotiating table. So then you bat things back and forth for a while and see if you can hash out a compromise that everybody likes. I'd like to also suggest that you take a look at why your players are playing. Read Robin Laws' "Robin's Laws of Good Gamemastering". It sounds like at least some of your players are Powergamers. They enjoy the game most when they are getting to have thier characters do the cool thing they're min-maxed to do and getting even more "powerups" that let them do their cool thing even better. This is not my preferred style of play and I'd be disinclined to play in a group that focused on it (at least on a long term basis). But it is a valid style of play nonetheless. From this, I draw the conclusion that you might be playing with the wrong people. Or at least SOME of the wrong people. [/QUOTE]
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