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<blockquote data-quote="Rel" data-source="post: 1360893" data-attributes="member: 99"><p>It isn't "out the window". It's written on page 4 of the PHB (3.0) right up near the top (page 6 for the 3.5 PHB). But some players are going to lean on the DM harder and some less hard.</p><p></p><p>Going back to my point about the Robin Laws book (I talk about this book all the time because I've been gaming for almost 25 years and when I read this book less than a year ago, it was a HUGE eye opener. I can't recommend it enough.) he breaks the players down into the following categories:</p><p></p><p>The Power Gamer</p><p>The Butt-Kicker</p><p>The Tactician</p><p>The Specialist</p><p>The Method Actor</p><p>The Story Teller</p><p>The Casual Gamer</p><p></p><p>It isn't always easy (or a good idea) to try and pigeonhole somebody into one of these categories. I think most players are a mix of them but one tends to win out as the dominant "personality type" for a given player. I think each one regards the rules and house-rules variants to them differently. For what it's worth, here's my take:</p><p></p><p>The Power Gamer - Of COURSE he doesn't like a rule that cuts into his power. Moreover, he may not like any rule that cuts into anybody's power because he perceives this as a general lowering of the power level in the campaign and that is a "Bad Thing" as far as he's concerned.</p><p></p><p>The Butt-Kicker - He just likes for his character to fight and the more fights the better. He probably doesn't care too much about rules that don't impact fighting but if they signal a leaning more towards time spent talking and away from combat, he's probably against them.</p><p></p><p>The Tactician (I'm one of these) - Probably doesn't care if there are house rules, he just wants them spelled out clearly so he can figure out how to turn them to his advantage. Unlike the Power Gamer, doesn't care if the rules reduce the power level of the game but does care that they are enforced equally to the good guys and the bad guys.</p><p></p><p>The Specialist - This kind of player likes a certain archetype (like always plays a pure Wizard or a sneaky Ninja or the taciturn warrior). I'd guess that he will only really care about house rules if they are specific to his chosen archetype or are really good at killing or disabling his chosen archetype.</p><p></p><p>The Method Actor - I'd guess that these folks don't give a darn about house rules because they don't really care about the rules much at all in the first place. They are there to act and will roll the dice as seldom as possible. They'll probably just scrutinize your planned campaign world to make sure they see character concepts that they can breathe dramatic life into.</p><p></p><p>The Storyteller - Again probably don't care about the rules that much because they just want to be told (and help create) an exciting, cool story. If the house rules make the story more interesting they're probably in favor of them.</p><p></p><p>The Casual Gamer - These folks are just "along for the ride". They probably care less about the house rules and more about the fact that they get to get together with their friends every week for some fun.</p><p></p><p></p><p>Having written that, I think that even more than before I'm convinced that you've got a lot of Power Gamers in your group, BU. Do you see them exhibiting the same behavior in Christy's game?</p><p></p><p>I'll lastly weigh in and say that I think that 3E is a more clearly codified system than any previous edition of D&D (which is one reason it appeals to me as a Tactician) but I don't think it is going to change the underlying personality of any of the people playing it. So I really think this is more of a "Player Problem" than a "System Problem".</p></blockquote><p></p>
[QUOTE="Rel, post: 1360893, member: 99"] It isn't "out the window". It's written on page 4 of the PHB (3.0) right up near the top (page 6 for the 3.5 PHB). But some players are going to lean on the DM harder and some less hard. Going back to my point about the Robin Laws book (I talk about this book all the time because I've been gaming for almost 25 years and when I read this book less than a year ago, it was a HUGE eye opener. I can't recommend it enough.) he breaks the players down into the following categories: The Power Gamer The Butt-Kicker The Tactician The Specialist The Method Actor The Story Teller The Casual Gamer It isn't always easy (or a good idea) to try and pigeonhole somebody into one of these categories. I think most players are a mix of them but one tends to win out as the dominant "personality type" for a given player. I think each one regards the rules and house-rules variants to them differently. For what it's worth, here's my take: The Power Gamer - Of COURSE he doesn't like a rule that cuts into his power. Moreover, he may not like any rule that cuts into anybody's power because he perceives this as a general lowering of the power level in the campaign and that is a "Bad Thing" as far as he's concerned. The Butt-Kicker - He just likes for his character to fight and the more fights the better. He probably doesn't care too much about rules that don't impact fighting but if they signal a leaning more towards time spent talking and away from combat, he's probably against them. The Tactician (I'm one of these) - Probably doesn't care if there are house rules, he just wants them spelled out clearly so he can figure out how to turn them to his advantage. Unlike the Power Gamer, doesn't care if the rules reduce the power level of the game but does care that they are enforced equally to the good guys and the bad guys. The Specialist - This kind of player likes a certain archetype (like always plays a pure Wizard or a sneaky Ninja or the taciturn warrior). I'd guess that he will only really care about house rules if they are specific to his chosen archetype or are really good at killing or disabling his chosen archetype. The Method Actor - I'd guess that these folks don't give a darn about house rules because they don't really care about the rules much at all in the first place. They are there to act and will roll the dice as seldom as possible. They'll probably just scrutinize your planned campaign world to make sure they see character concepts that they can breathe dramatic life into. The Storyteller - Again probably don't care about the rules that much because they just want to be told (and help create) an exciting, cool story. If the house rules make the story more interesting they're probably in favor of them. The Casual Gamer - These folks are just "along for the ride". They probably care less about the house rules and more about the fact that they get to get together with their friends every week for some fun. Having written that, I think that even more than before I'm convinced that you've got a lot of Power Gamers in your group, BU. Do you see them exhibiting the same behavior in Christy's game? I'll lastly weigh in and say that I think that 3E is a more clearly codified system than any previous edition of D&D (which is one reason it appeals to me as a Tactician) but I don't think it is going to change the underlying personality of any of the people playing it. So I really think this is more of a "Player Problem" than a "System Problem". [/QUOTE]
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