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<blockquote data-quote="The Traveler" data-source="post: 2274864" data-attributes="member: 179"><p>Sorcerers have a lot of potential for different plot reasons to have their powers. For example: <ul> <li data-xf-list-type="ul"><strong>You're part of a bloodline</strong> - Someone in your family tree bumped uglies with one of the stranger denizens of your campaign world. They've made a mint off of it in the meantime, and if you hadn't shown talent, you likely would have been disowned.</li> <li data-xf-list-type="ul"><strong>You look like the milkman</strong> - Your mother had an affair with a magical creature, and she might not even have known it at the time. Perhaps he was even shapeshifted to look like your father.</li> <li data-xf-list-type="ul"><strong>You're blessed</strong> - One or both of your parents did something good for a deity or magical being, and your abilities were the reward. You're caught up in the schemes of the being that blessed you, and big things are in your future.</li> <li data-xf-list-type="ul"><strong>You're cursed</strong> - On the flipside of the coin, maybe dear old Dad ticked off something he'd been better to leave alone. Your powers are destined to turn you evil, crazy, or worse.</li> <li data-xf-list-type="ul"><strong>Something is in the water</strong> - Magical residue is all over the area where you were born, and you turned out strange. Maybe it's just you, and maybe it's your whole village. Give it a few generations and the natives of the area might turn into a whole new race.</li> <li data-xf-list-type="ul"><strong>Sold your soul</strong> - Let's face it, you never had the patience to learn magic. Years of study at a dusty wizard's college weren't for you. You made a deal with a magical being, and now you're cooking with gas. Better pray they don't come asking you for payment anytime soon...</li> <li data-xf-list-type="ul"><strong>You're a fluke</strong> - Nobody knows how you got your powers, and that disturbs them. You're a walking Stephen King novel. People might be nice to you, but it sure isn't because they trust you.</li> </ul><p>Which do you find most rewarding to play? Which ones fit best with your campaign setting? Are there any I didn't cover that you find particularly good?</p></blockquote><p></p>
[QUOTE="The Traveler, post: 2274864, member: 179"] Sorcerers have a lot of potential for different plot reasons to have their powers. For example:[list][*][b]You're part of a bloodline[/b] - Someone in your family tree bumped uglies with one of the stranger denizens of your campaign world. They've made a mint off of it in the meantime, and if you hadn't shown talent, you likely would have been disowned.[*][b]You look like the milkman[/b] - Your mother had an affair with a magical creature, and she might not even have known it at the time. Perhaps he was even shapeshifted to look like your father.[*][b]You're blessed[/b] - One or both of your parents did something good for a deity or magical being, and your abilities were the reward. You're caught up in the schemes of the being that blessed you, and big things are in your future.[*][b]You're cursed[/b] - On the flipside of the coin, maybe dear old Dad ticked off something he'd been better to leave alone. Your powers are destined to turn you evil, crazy, or worse.[*][b]Something is in the water[/b] - Magical residue is all over the area where you were born, and you turned out strange. Maybe it's just you, and maybe it's your whole village. Give it a few generations and the natives of the area might turn into a whole new race.[*][b]Sold your soul[/b] - Let's face it, you never had the patience to learn magic. Years of study at a dusty wizard's college weren't for you. You made a deal with a magical being, and now you're cooking with gas. Better pray they don't come asking you for payment anytime soon...[*][b]You're a fluke[/b] - Nobody knows how you got your powers, and that disturbs them. You're a walking Stephen King novel. People might be nice to you, but it sure isn't because they trust you.[/list]Which do you find most rewarding to play? Which ones fit best with your campaign setting? Are there any I didn't cover that you find particularly good? [/QUOTE]
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