Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 4456161" data-attributes="member: 5889"><p>That is my opinion. When it comes down to, all mechanics in a roleplaying serve one purpose....to allow a person to play an archetype. Every character is an archetype...the holy knight, the smooth talker, the thug, etc. Now sometimes people will merge archetypes and make a tweak here or there, but archetypes is what the game is all about.</p><p></p><p>The most critical requirement of every roleplaying system is the ability of the system to model archetypes. To that end, flavor first design is paramount.</p><p></p><p>However, the thing about mechanics is that there are 1000's of ways to model archetypes. Some work better than others. Some work just as well as others, but also fit the flavor of the game better, etc. The evolution of the roleplaying system is a continual attempt to fit mechanics that model archetypes and that can be run smoothly at a table with a bunch of people that aren't computers.</p><p></p><p></p><p>To the OP's paladin example. 3e's paladin was a holy knight with a code. That's an archetype. But the mechanics tightened the archetype more than was needed. The rules don't need to tell me who my paladin hangs out with, it needs to tell me what a holy knight can do...what ability do I have to heal the injured, fight off evil, and gave a commanding speech to rally those around me. So in 4e we have another holy knight. But they focused the mechanics on what needed to have mechanics, and let the flavor more tend to itself. Its still flavor first, its just a change in mechanics to better adapt that archetype for the players.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4456161, member: 5889"] That is my opinion. When it comes down to, all mechanics in a roleplaying serve one purpose....to allow a person to play an archetype. Every character is an archetype...the holy knight, the smooth talker, the thug, etc. Now sometimes people will merge archetypes and make a tweak here or there, but archetypes is what the game is all about. The most critical requirement of every roleplaying system is the ability of the system to model archetypes. To that end, flavor first design is paramount. However, the thing about mechanics is that there are 1000's of ways to model archetypes. Some work better than others. Some work just as well as others, but also fit the flavor of the game better, etc. The evolution of the roleplaying system is a continual attempt to fit mechanics that model archetypes and that can be run smoothly at a table with a bunch of people that aren't computers. To the OP's paladin example. 3e's paladin was a holy knight with a code. That's an archetype. But the mechanics tightened the archetype more than was needed. The rules don't need to tell me who my paladin hangs out with, it needs to tell me what a holy knight can do...what ability do I have to heal the injured, fight off evil, and gave a commanding speech to rally those around me. So in 4e we have another holy knight. But they focused the mechanics on what needed to have mechanics, and let the flavor more tend to itself. Its still flavor first, its just a change in mechanics to better adapt that archetype for the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
Top