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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4457968" data-attributes="member: 710"><p>I don't think so. I think it would have appealed to a different set of gamers, but probably not more. Especially for casual gamers or newbies, it is hard to figure out what to play. If you get a limitless set of mechanical options, it is hard to pick the ones you might like. It's even harder if you don't even have an idea on the flavor. </p><p></p><p>Ultimately, 4E tells you that you can use the powers as you see fit - the flavor text is a suggestion, but if for the life of it you can't believe Brutal Strike was a bone-shattering blow against that Ooze, you are free to describe it something else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But it provides you with base assumptions on the flavor to guide you. The only think that is really "limiting" in options are the roles, and you can't just throw them away, since the entire power set of a class is balanced on its role assumptions.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4457968, member: 710"] I don't think so. I think it would have appealed to a different set of gamers, but probably not more. Especially for casual gamers or newbies, it is hard to figure out what to play. If you get a limitless set of mechanical options, it is hard to pick the ones you might like. It's even harder if you don't even have an idea on the flavor. Ultimately, 4E tells you that you can use the powers as you see fit - the flavor text is a suggestion, but if for the life of it you can't believe Brutal Strike was a bone-shattering blow against that Ooze, you are free to describe it something else. ;) But it provides you with base assumptions on the flavor to guide you. The only think that is really "limiting" in options are the roles, and you can't just throw them away, since the entire power set of a class is balanced on its role assumptions. [/QUOTE]
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