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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="Irda Ranger" data-source="post: 4458398" data-attributes="member: 1003"><p>Your below quotes hi-lite the problem.</p><p></p><p></p><p>My point is that <u>flavor implies unspoken rules</u>. The imaginative player or DM will notice opportunities to exploit this.</p><p></p><p>1. Power Suits must have a power source (that's what makes them Power Suits). That power source is presumably limited in some ways. If you use "power suit flame thrower" to justify your Iron Man flavor, you bring "fusion torch" baggage with that explanation. Otherwise it's a Magic Suit.</p><p></p><p>2. No, electricity grounds whenever conditions are right. Convenience has nothing to do with it.</p><p></p><p>3. Boomerangs and arrows may both do 2d6+1 damage, but only the arrow can fit through a 1" wide crack in a wall. They are not the exactly same.</p><p></p><p>Electrical attacks usually do the same xd6 damage as Fire attacks, but not under water or in a unusually-oxygen-rich atmosphere. For instance, in a Supers game where one of the Supers always (and can only) use "Call Down The Lightning" on his foes I might anticipate his attacks by 6" wearing copper spikes on my shoes that immediately ground all of his attacks.</p><p></p><p>Since M&M explicitly says "Here are effects; flavor the means as you will", how does M&M suggest you resolve corner cases? I always resolve corner cases with "Flavor wins" because it guarantees game-world consistency. Occasionally this produces results that are not perfectly "game balanced", but life is like that too, so players are fine with it. But then, we're "roleplaying in a fantasy world" not "gaming", so YMMV.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4458398, member: 1003"] Your below quotes hi-lite the problem. My point is that [U]flavor implies unspoken rules[/U]. The imaginative player or DM will notice opportunities to exploit this. 1. Power Suits must have a power source (that's what makes them Power Suits). That power source is presumably limited in some ways. If you use "power suit flame thrower" to justify your Iron Man flavor, you bring "fusion torch" baggage with that explanation. Otherwise it's a Magic Suit. 2. No, electricity grounds whenever conditions are right. Convenience has nothing to do with it. 3. Boomerangs and arrows may both do 2d6+1 damage, but only the arrow can fit through a 1" wide crack in a wall. They are not the exactly same. Electrical attacks usually do the same xd6 damage as Fire attacks, but not under water or in a unusually-oxygen-rich atmosphere. For instance, in a Supers game where one of the Supers always (and can only) use "Call Down The Lightning" on his foes I might anticipate his attacks by 6" wearing copper spikes on my shoes that immediately ground all of his attacks. Since M&M explicitly says "Here are effects; flavor the means as you will", how does M&M suggest you resolve corner cases? I always resolve corner cases with "Flavor wins" because it guarantees game-world consistency. Occasionally this produces results that are not perfectly "game balanced", but life is like that too, so players are fine with it. But then, we're "roleplaying in a fantasy world" not "gaming", so YMMV. [/QUOTE]
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