Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlaziusF" data-source="post: 4460233" data-attributes="member: 74166"><p>The problem with the rogue is that as designed he's the skill guy. The problem with skills is that they're binary - either you sneak past the patrol or you don't, either you climb the wall or you can't, either you disarm the swinging blade or IT CUTS JOO, et cetera. This means that, after passing a "skill obstacle", the rogue is cut off from the party members who can't pass it. Several obstacles in a row, as might easily be encountered in any infiltration mission, are practically hopeless for anyone except the rogue. So while the rogue is infiltrating the castle, all your other players are sitting around and doing nothing except, perhaps, being an audience. Or you could do a thing where the rest of the party causes a distraction, say by storming the front gate, and then you're just ignoring the rogue and the rest of the party in turn. </p><p></p><p>For the things the rogue can do with the rest of the party, he may as well be an armed commoner on a greased trolley. For the things the rogue can't do with the rest of the party, why should they care?</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4460233, member: 74166"] The problem with the rogue is that as designed he's the skill guy. The problem with skills is that they're binary - either you sneak past the patrol or you don't, either you climb the wall or you can't, either you disarm the swinging blade or IT CUTS JOO, et cetera. This means that, after passing a "skill obstacle", the rogue is cut off from the party members who can't pass it. Several obstacles in a row, as might easily be encountered in any infiltration mission, are practically hopeless for anyone except the rogue. So while the rogue is infiltrating the castle, all your other players are sitting around and doing nothing except, perhaps, being an audience. Or you could do a thing where the rest of the party causes a distraction, say by storming the front gate, and then you're just ignoring the rogue and the rest of the party in turn. For the things the rogue can do with the rest of the party, he may as well be an armed commoner on a greased trolley. For the things the rogue can't do with the rest of the party, why should they care? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
Top