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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="Raven Crowking" data-source="post: 4460959" data-attributes="member: 18280"><p>That's true; there are several places in 1e (as in all "e"s) where, explicitly, mechanical implementation is given precedence over simulation. It isn't that you can't describe it at the table; it is simply that (at some point) simulation breaks down in terms of what is mechanically desireable/possible. Likewise, one doesn't want a Craft skill for basketweaving that forces you to simulate each step of the process.</p><p></p><p>However, there is (IMHO) a big difference between abstracting hit points (because wound location/severity simulation runs into a lot of difficulties in actual practice) and saying fighter powers are not magical, but sure as heck seem supernatural, because they are not magical <em>in the traditional way</em>.....just don't think about it.</p><p></p><p>There is a difference between abstracting subsystems, and major abstraction of what the characters themselves represent.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4460959, member: 18280"] That's true; there are several places in 1e (as in all "e"s) where, explicitly, mechanical implementation is given precedence over simulation. It isn't that you can't describe it at the table; it is simply that (at some point) simulation breaks down in terms of what is mechanically desireable/possible. Likewise, one doesn't want a Craft skill for basketweaving that forces you to simulate each step of the process. However, there is (IMHO) a big difference between abstracting hit points (because wound location/severity simulation runs into a lot of difficulties in actual practice) and saying fighter powers are not magical, but sure as heck seem supernatural, because they are not magical [i]in the traditional way[/i].....just don't think about it. There is a difference between abstracting subsystems, and major abstraction of what the characters themselves represent. RC [/QUOTE]
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